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Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:12 am
by LoneSoldier55
Just because people can follow you doesn't mean that there are enough people interested to do so, or that there are even other people on the server.

Just reserve some time to move your valubles, move, then unmove them. Untracable.

Quit being fucking retarded and what I'll assume is too lazy to resize an image.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:13 am
by Yukar9
I'm not going to comment on the debate going on here, but I would like to add a possible change to consider.

Instead of randomized teleports, have a protected spawn in the center. This also removes the problem of having to add an arena world.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:15 am
by LoneSoldier55
Hopefully the spawn you had in mind is NOT re-enterable, or else we get Runescape and Moocraft's stupid system of baiting and people standing around waiting for someone to cross an invisible line.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:20 am
by LGT
I like the idea of a protected spawn area. Would you spawn there every time you use the /world command?

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:24 am
by Yukar9
Lone, I'd like to hear what you would like be done to get more people interested and to make the server more fun.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:33 am
by LoneSoldier55
Make the server a challenge, instead of a hugbox fest of free items and teleportation like every other server out there. Honsetly the only way to make Minecraft even fun to play again is to restrict the game-breaking elements, I.E Enchantments.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:55 am
by Yukar9
Mhm, but the challenging part of this server has always been players. Mobs have always been trivial to kill, and hunger is only an issue until you start a farm. So wouldn't you agree that somehow increasing the density of players would be the best way of making it challenging?

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 9:59 am
by LoneSoldier55
The challenge of maintaining a base and relations between bases on a grander scale.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 10:05 am
by Yukar9
Right, its the social aspect (other players.) Of course you don't necessarily have to be at war.

Re: PvP World Ideas

Posted: Mon Feb 03, 2014 10:55 am
by KennyKatsu
The protected spawn can br a good idea, if it's like a pvp spawn where you can't build