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Re: Next pvp world reset
Posted: Fri Aug 01, 2014 4:07 pm
by morl0ck
It's not the generation of new chunks that's taxing on the client (that's server-side work), but "blocks per chunk" that the client has to deal with. That's why low-end machines typically get worse fps in mountain biomes and great fps in flatworld. Amplified will most certainly be unplayable to anyone with less than a beastly gaming machine.
Re: Next pvp world reset
Posted: Fri Aug 01, 2014 5:01 pm
by snowfrog43
I see no problem with that... :-)
Re: Next pvp world reset
Posted: Sat Aug 02, 2014 1:34 am
by LoneSoldier55
snowfrog43 wrote:I see no problem with that... :-)
you couldn't see a wall if you walked nose first into it
amplified takes already shit minecraft code and pushes it further to its limits by forcing you to compute the hundereds of blocks that are on the chunk at once
Re: Next pvp world reset
Posted: Sat Aug 02, 2014 4:41 am
by snowfrog43
Why are you always a jerk to people?