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Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 11:05 am
by Yukar9
Sure, you can call it like the nether. But the nether still takes hours to travel, and it's not useful at all in the way this would be.

It's unvanilla, but less so than the pvp world (pvp world is instant teleports, complete safety, completely free, from anywhere.) This would be instant, but dangerous and not free (to setup.) I think a lot of people have gotten too comfortable with the ease and safety of the pvp world.

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 12:09 pm
by A. Pippenger
I've come around on this idea, I think it's really not any worse than /world in terms of easiness and un-vanillaness. Much more intuitive for new players, though in some ways not as hugboxy, and it puts some risk and excitement back into the game for veterans.

I think we may as well go for it.

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 1:26 pm
by hugobros3
I'm for a replacement of the PvP world, and I like this idea. /world is already as un-vanilla as fuck, and the separate world thing just breaks the experience ( i'd like it more if the pvp world was a arena somewhere in the map ). Linked portals would certainly be a game-changer, but I think, a good one, the "pure vanilla minecraft" is going to shit anyways so there is nothing wrong with changing it ourselves a bit, if you keep the feel of the vanilla game ( and linked portals doesn't seem so unvanilla compared to enderchests or horses ).

I think they should be quite expensive to build ( out of a rare material, like emeralds or whatever ) and make noise ( so they betray their presence like the nether ones ). Also the same-account thing might seem a pain at first, but you can just build the first one and then suicide to spawn to make the other one.

Another idea is one-way portals to spawn, so you can go to spawn in seconds ... but your stuff will remain there until you bring an enderchest. It doesn't introduce risk of being found so I don't like it much but it would be easier to implement. There is a lot of possibilities we should brainstorm them all

edit :
miniwimi wrote:Someone explain like I'm 5
- remov pvp weurld
- bild two diamont portals 2 link tehm anywher in ze mape
- u can be found but instatp

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 1:52 pm
by Yukar9
Right, there should clearly be some cost to building them, I've been discussing it ingame and 1 diamond block + 5 lapis blocks or so for a single pair could be a possibility.

One thing that would be absolutely necessary would be for them to be protected from xray, so there wouldn't be any sound if they're properly covered.

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 4:17 pm
by LoneSoldier55
Yukar9 wrote:Sure, you can call it like the nether. But the nether still takes hours to travel, and it's not useful at all in the way this would be.

It's unvanilla, but less so than the pvp world (pvp world is instant teleports, complete safety, completely free, from anywhere.) This would be instant, but dangerous and not free (to setup.) I think a lot of people have gotten too comfortable with the ease and safety of the pvp world.
Let's take the example of someone living a quarter of a million meters from the origin (they live 250,000 meters from 0,0, exactly).
For all purposes of this hypothetical situation, we'll assume you can make it to and from the origin and the hypothetical base that's 250,000 meters away by sprinting in a straight line with no interruptions between the two points, including breaks by food, to defend yourself, ect. As far as you are concerned, you are sprinting along a flat plane for as long as it takes you to reach the origin.

Minecraft's sprinting speed is 5.612 meters per second (source: minecraft wiki). Traveling 250,000 meters at 5.612 meters per second means you would complete this travel after (250,000/5.612) seconds, or 44,547.3984 seconds (rounded down to 44,547 seconds for simplicity), which equals 742.45 Minutes, or roughly 12 hours, 22 minutes, and 27 seconds.

Traveling this same scenario through the nether (which can easily be accomplished by making an underground tunnel), you would be effectively traveling eight times faster than you would if you were traveling the overworld, since one meter moved in the nether equals eight meters moved in the overworld. This brings your effective sprinting speed to (5.612*8 m/s) which is 44.896 meters per second. The same 250,000 meters you traveled in the overworld takes (250,000 m/44.896 m/s seconds), which equals 5568.4248 seconds (rounded down to 5568 seconds for simplicity), which equals 92.8 minutes, or about one hour, 32 minutes, and 48 seconds.

It only takes an hour and a half to cross far past what most players consider a safe distance from spawn, and even then getting within 10K or so of spawn is good enough to travel the rest via the overworld on foot. If you're having speed problems I feel bad for you son, minecarts exist and travel about twice as fast without you even having to hold anything down.

Expanding upon the previous math, if we know we travel at 5.612 meters per second, you can calculate just how far you can travel in the overworld in one hour, which is (5.612 * 3600), which equals 20,203.2 meters. Multiplying this by a factor of eight gives you the effective overworld distance one can travel in a single hour via the nether on foot, which equals 161.6256 kilometers.


Of course the obvious solution to this is to not cater to the people who insist on living a million blocks from spawn (which it would take 49 and a half hours to travel from there to the origin, six and a fifth hours via the nether) and encourage them to live closer to the origin if they don't want to be inconvenienced by distance.

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 5:37 pm
by hugobros3
aaaand i can feel the argument for world border going back from here ...

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 7:08 pm
by LoneSoldier55
hugobros3 wrote:aaaand i can feel the argument for world border going back from here ...
There's no need for a world border, but what needs to happen is people should stop complaining about the inherent downsides of living so far away from spawn and just live closer to spawn.

Re: Portals: A replacement for the pvp world

Posted: Sun Mar 22, 2015 9:10 pm
by DakkaDok
If it comes to a vote, i'll vote yes on this. In my opinion this has enough downsides to balance out the advantage of having an instant tp.

However, i still have some questions:
How can these portals be destroyed (yourself, other players, creepers etc.)?
Is there any way to see where a portal will bring you before you step through, or could they be trapped? As in, make a portal to my base, then cover my end in lava which i only remove when i use it myself.
And finally, would you be able to see who built a specific portal?

Re: Portals: A replacement for the pvp world

Posted: Mon Mar 23, 2015 9:30 am
by Mattias480
Yes to this idea. I'd like the world border as well. why was it removed?

Re: Portals: A replacement for the pvp world

Posted: Mon Mar 23, 2015 10:49 am
by Yukar9
I'm not sure exactly the mechanics, I'd imagine them being destroyed by pouring water over one of the ends, but that's not final.

There would not be any way to see where it leads, that would be difficult to implement, and they're supposed to be dangerous. I think it'll be interesting to see what kind of traps people can build, and of course no trap is perfect, bring water buckets or sponges or potions or whatever it takes and you can survive anything.

You would not be able to see who built a portal.