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Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:45 pm
by FoSchnizzle
Well, we all have some damn fine points, now how the hell do we compromise?
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:45 pm
by RevStoningpot
also past rulings on the subject decided that only logging out in a pvp enabled but build disabled area was unfair due to the fact that the attacker can't build traps. All other logging is legit and if you don't think traps are effective and you think you could win the fight then wait if it's so important to you.
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:47 pm
by YoungsMC
When I say Combat-Logging I am referring to someone who escapes death by logging out. From personal experience, it's a bigger problem because it's much more common.
If you don't think ANTIPvPLOGGER isn't vanilla, I won't be able to change your mind. But since you believe that the 2-second godmode is a glitch, please vote for #3!
@FoSchnizzle
If we have to I'd still be happy with #3. It depends on how the voting turns out.
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:49 pm
by FoSchnizzle
But there's a dead tie. Hardly seems like a unanimous vote; quite far from it.
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:49 pm
by YoungsMC
FoSchnizzle wrote:But there's a dead tie. Hardly seems like a unanimous vote; quite far from it.
I posted this less than 2 hours ago, lol.
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:52 pm
by FoSchnizzle
Haha yeah, but you get my point? If things continue as such, it'll only disturb what little peace is left. What we need is something near all of us can agree on, yeah?
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:53 pm
by YoungsMC
I think most of us would be able to agree on #3. It's the least extreme, and I'm sure #2 voters would rather have #3 than nothing. Still I'm not changing my vote, atleast for now.
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 10:55 pm
by Bloop the poop
Yeah.... The three second godmode tho is more for time to render chunks, ect. I think #2 is a better solution. But you guys need to know that this won't happen unless Yukar sees it..
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 11:01 pm
by worldruler086
I don't personally agree with you, but I'll admit I respect you for trying to present your idea both passionately and while being open-minded. But you seem to be confused with why those who are saying "this isn't vanilla" are saying that. You see, the limit, as well as this proposal, does nothing for those players, and instead helps those on your side of the fence. I'm not saying appealing to your issues isn't a bad thing, but it seems simplicity used to be "play how you want to play", and now it has become "play how you want to play, but you have to follow these strict rules". So, once again, I disagree with you on this proposal, but I hope we can go through a formal discussion involving it.
Re: Solutions to CombatLogging
Posted: Sat Jan 28, 2012 11:13 pm
by RevStoningpot
for the record i would agree to 3 as a compromise but at this point it looks kinda like voting for nader.