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Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:41 pm
by YoungsMC
FoSchnizzle wrote:Youngs. Once a week. The person would need to win siglehandedly at least twice, more times if in a team. And this is like telling a pilot to captain a ship across an ocean to get to his airport.
Hi. As said before, it doesn't have to be 10.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:44 pm
by FoSchnizzle
Regardless, I'm rarely available to see it through on a Saturday, start to end, and multiple Saturdays, no. Lone and manni won because they had teamed with a huge group from earlier. Had they been just the two, not a hope in hell.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:47 pm
by YoungsMC
FoSchnizzle wrote:and multiple Saturdays
Regardless, it doesn't have to be 10. I've suggested in the past that the CTS finale should only last 2 hours.
If CTS was all about who had the best numbers and gear, what makes that different from any other PvP?
If differences in gear and numbers are something so bad that it can ruin this idea, then I don't understand how PvP would be worth it in the first place.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:48 pm
by FoSchnizzle
Exactly. You assume the whole thing has to be pvp oriented. Use pvp to escape pvp. Come on. Pilot captain.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:50 pm
by YoungsMC
FoSchnizzle wrote:Exactly. You assume the whole thing has to be pvp oriented. Use pvp to escape pvp. Come on. Pilot captain.
A compromise has to boost PvP in some way, otherwise it's not a compromise.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:51 pm
by FoSchnizzle
But a compromise is not, "do this before doing that. Be good at this to be able to be good at that. My way, or the highway."

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:53 pm
by YoungsMC
FoSchnizzle wrote:But a compromise is not, "do this before doing that. Be good at this to be able to be good at that. My way, or the highway."
Actually, this gives us more choices and options. If you're inside the limit and you want to get out, you still have the option of sitting there doing nothing- like right now. This just adds another option to someone who wants to get out of the limit.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:55 pm
by FoSchnizzle
It adds another option, yes, but like I said, good pvp'ers do the events because they want pvp. To leave the limit is to escape pvp. Stupid.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 7:59 pm
by YoungsMC
FoSchnizzle wrote:It adds another option, yes, but like I said, good pvp'ers do the events because they want pvp. To leave the limit is to escape pvp. Stupid.
People leave the limit to escape random interaction or having their base raided, not to escape organized and set fights.

Re: Limit Compromise

Posted: Sat Mar 03, 2012 8:05 pm
by FoSchnizzle
But they leave to minimize interaction. Not get rid of any chance of it, but just to reduce it. So we force them to interact heavily before they can do as they please.