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Re: Multiworld

Posted: Sat Mar 10, 2012 7:22 am
by worldruler086
Youngs, you quote mined me. You made it look like that post of me (even though you didn't say I said it) looked like it was a similar case. You know, I was on another survival-anarchy-vanilla server. They wanted to add a limit. So a bunch of the higher ups and admins decided to get the server owner to do a vote. They past, but only just barely. People who were against the limit stay because they liked the server. Now we're voting it out with a compromise that most people, other then those who voted the damned limit overall, are for. Don't make your side look like the victim. The majority ruled to have something replace the limit, and this is it. If you don't like it, well, now you'll know what having legislation you don't like passed even though you're against it. Its a horrible feeling, isn't it, to feel so powerless? Seeing things beyond your control morph into something you don't recognize. Don't worry, you get used to it. And don't act like you didn't quote mine me. Either that, or you used my post without my permission, and used it poorly, as this has nothing to do with the limit or the multi-world compromise.

Re: Multiworld

Posted: Sat Mar 10, 2012 10:52 am
by Gnatogryz
And now quickly, create fake accounts and vote against the multiworld!

My suggestion: don't like the multiworld? Don't use it. It doesn't affect you in any way. You just get an option to do so. This implementation of multiworld is much more "vanilla" or "simplistic" than having the boundary.

As Rev once said "vote for freedom".

Re: Multiworld

Posted: Sat Mar 10, 2012 12:31 pm
by Xestia
Youngs, it appears your entire argument is based on three things.

1. It's too complicated.
2. It removes a feature of the game (walking)
3. It doesn't create pvp.

I think you're wrong on all 3 counts. It's not complicated, you type a command you're off to a new world, you type the same command again, and you're back in the normal world. Complicated? No.

Yes, it does partially remove a feature of the game, but so what? That feature sucks. You could just as well argue that we shouldn't remove bugs from the game, as that's removing a feature of the game.

You're right, it is just a second spawn. It's a second spawn that everybody has easy access to. Currently half the server, at most, has easy access to spawn. Everybody would have easy access to the pvp world, so that's 50% more people for you to fight.

I'm curious as to why you're so against this, you're statement that you'd rather have the limit entirely gone perplexes me. You claim to want a good amount of interaction on this server, so why would you be so quick to remove most interaction from this server over this?

Re: Multiworld

Posted: Sat Mar 10, 2012 2:09 pm
by Gnatogryz
There's only two differences between this is spawn. Both of them I loathe.
-You can teleport to it
-We have a new gluey, complicated, plugin that will include teleportation and a / command.

I really just don't get it Gnatogryz. Are you looking into the long-term effects of this? Consider this for what it really is- a new spawn and teleportation to that spawn. How can we expect PvP from this?
At first, when I heard we are gonna have multiworld I wasn't too excited. But then I looked into the details of the idea, and I liked it. The only thing I don't like about it is the slashcommand (that's why I was a supporter of stargates).

As for the teleport aspect - your position in both worlds is remembered, so you don't get a free teleport as with the /spawn command. It really is very similar to an event, the only difference is that it's self-hosting.

Re: Multiworld

Posted: Sat Mar 10, 2012 2:12 pm
by RevStoningpot
If this is done i would certainly use the pvp world. So that's one person that will lend to more pvp. If the limit were just dropped i'd rarely make a trip to spawn.

Re: Multiworld

Posted: Sat Mar 10, 2012 2:15 pm
by RevStoningpot
Xestia wrote:Youngs, it appears your entire argument is based on three things.

1. It's too complicated.
2. It removes a feature of the game (walking)
3. It doesn't create pvp.
...
I'm curious as to why you're so against this, you're statement that you'd rather have the limit entirely gone perplexes me. You claim to want a good amount of interaction on this server, so why would you be so quick to remove most interaction from this server over this?
Xestia it's nice to see you are cappable of some sence. Attention every one Xestia is not a girl.

Re: Multiworld

Posted: Sat Mar 10, 2012 2:21 pm
by Xestia
I find your insult oddly amusing.

Re: Multiworld

Posted: Sat Mar 10, 2012 4:17 pm
by worldruler086
I can't believe I'm agreeing with Xestia completely. <_< It only gets worse when your arguments were the same I used against Youngs. Now I'm just wondering why the votes are getting varied...

Re: Multiworld

Posted: Sat Mar 10, 2012 6:02 pm
by mitte90
epsdude have u read the tread? we will have a charge time so u cant use it in cambat. u cant tele anywhere... u can tp to the spot in pvp-world u was in when u left it and same thing with the main world so lava traps are still effective.

walking to spawn to get to pvp are what we are trying to change.

ps the vote will end on my birthday.. can i have this as my birthday present?

Re: Multiworld

Posted: Sat Mar 10, 2012 6:21 pm
by Gnatogryz
Epsdude wrote:This is ridiculous! Teleporting? On a VANILLA server? Thats completely insane. This is a completely new and safe way to combat log from anything!
This is why democracy is a fail system. People don't even understand what they're voting on...