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Re: Multiworld

Posted: Sun Mar 11, 2012 11:02 pm
by LoneSoldier55
Apparently Joseph and his two other pals all joined the server at the same time as youngs was explaining the vote, and they were persuaded to say no.

Re: Multiworld

Posted: Sun Mar 11, 2012 11:04 pm
by joseph3114
To me, that doesn't fit the theme of the server.
Maybe if physical portals were used and inventories were saved per world - but I don't see why you'd want a 1k boundary fresh world for each patch - it sounds like easier access to resources, even if it's on a timer.

@LoneSolder I don't know who YoungsMC is, but he remembers us from when we used to play on this server. The fact that any opposition to this you immediately accuse of of being bought out is absurd.

Re: Multiworld

Posted: Sun Mar 11, 2012 11:08 pm
by FoSchnizzle
The inventories aren't saved because otherwise dying in the pvp world wouldn't have consequences. And with the time between mojang's updates, there wouldn't be any easier access than walking out a bit in the regular world. And the "theme"? This server's theme is anarchy/pvp. Not vanilla. This has been made very clear by many OPs, as well as Yukar. And oh look, a tie. Seems legit.

Re: Multiworld

Posted: Sun Mar 11, 2012 11:10 pm
by worldruler086
you seems to have some misconceptions. The two worlds would not be identical. we'd probably find a way so you can't get resources on the pvpworld. This would allow players who are far away to meet at public pvp events, so you aren't punished for being far out. teleporting wouldn';t be instantaneous, so you couldn't combat log. This is more a concept, so if you feel that the teleportation should be physical rather then command, I'd reccomend you vote yes for the concept, but voice your opinions. Thanks for posting :)

Re: Multiworld

Posted: Sun Mar 11, 2012 11:11 pm
by LoneSoldier55
I like how the votes spiked from an Almost-Unanimous 14 - 2 to a Tie-breaker of 18 - 18. Yeah. There's defenatly nothing tipping the scales here.

Re: Multiworld

Posted: Sun Mar 11, 2012 11:13 pm
by joseph3114
we'd probably find a way
Well that's reassuring.

What is this "concept"? The concept of an additional world to ______?

Re: Multiworld

Posted: Sun Mar 11, 2012 11:19 pm
by FoSchnizzle
Not sure how you're this thick, but the concept of another world to pvp in. We remove the limit that so many are against, but have a centralized pvp world where people can go to fight, no matter how far out they are in the main world.
And to lighten the mood, cute cat.
Image

Re: Multiworld

Posted: Sun Mar 11, 2012 11:20 pm
by worldruler086
pvp in, it would be a way to increase pvp.

Yukar- Youngs and me did some talking, and I've come to the decision not to vote here, as I'm not sure whether I agree with this. I'm against the limit, but Youngs told me some issue that were with this. So, could you please remove my vote?

Re: Multiworld

Posted: Sun Mar 11, 2012 11:23 pm
by FoSchnizzle
The message to Yukar is probably best done in PM form. Also, I hope to hell these 18 folk smarten up.

Re: Multiworld

Posted: Sun Mar 11, 2012 11:30 pm
by joseph3114
pvp in, it would be a way to increase pvp

That answer shouldn't take 20 pages to find.
I hope to hell these 18 folk smarten up.
Isn't the simple answer that people will vote for what is in their best interest?