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Re: AFK disconnect

Posted: Tue Jul 16, 2013 7:03 pm
by Coolham24
I mean if you were to tape down your space bar and then just let yourself starve while healing.

Re: AFK disconnect

Posted: Sat Jul 27, 2013 5:35 am
by el_andres96
He fucking did it again tonight.

People complaining about no mobs spawning.

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No mobs spawning neither with a spawner near by.

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Flippe_89 online at that moment and he's afk.

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Please do something about it, he lags the whole server when he goes afk every night.

Re: AFK disconnect

Posted: Sat Jul 27, 2013 9:47 am
by KebebRemover
I feel like a celebrity. I'm in a screenshot. Anyways, I think 60 minutes would be the perfect medium of us getting our mobs and them getting their EXP. Would there be a way to prevent them from bypassing the kick in a minecart by adding a line or two to the plugin?

Re: AFK disconnect

Posted: Tue Aug 06, 2013 7:09 pm
by Yukar9
Okay, I currently don't have time to implement this. Somebody would have to create a small plugin to do the autokicks. Any volunteers?

Re: AFK disconnect

Posted: Tue Aug 06, 2013 7:51 pm
by hugobros3
I can look into it, so if I'm not wrong the ideal plugin should :
- Kick AFK players who still stand for > 60 minutes
- Kick AFK players who stay in a vehicule for 60 minutes ( and move less than say 1k from their start point to prevent kicking people in a Minecart line or a boat )
- Kick AFK players who keep jumping on place
- Warn OPs ( or people with specific perm ) about players AFK for more than 30-50 minutes every 5 minutes ?
- Check for AFK players every minute

Let's code that then x)

Re: AFK disconnect

Posted: Tue Aug 06, 2013 8:20 pm
by Yukar9
Let's just do the kick for standing still, if it's a problem let's add the others later.

Re: AFK disconnect

Posted: Tue Aug 06, 2013 11:33 pm
by SilasOfBorg
Yes, please, and thank you in advance to hugobros3. People hogging all the server mobs is still annoying as fuck. I know gathering a million mobs while afk and then doing multiple level 30 enchants in one session is the 'optimal' way to play but given the performance issues and Mojang's brain-dead mob cap issues, I'd prefer it be discouraged however we can. I consider it abusing stupid game design to the detriment of the rest of the server population.

Re: AFK disconnect

Posted: Sat Aug 10, 2013 11:00 pm
by RevStoningpot
60 minutes sounds too long to me but it's better than nothing

Re: AFK disconnect

Posted: Sun Aug 11, 2013 11:16 am
by Yukar9
Changing the time shouldn't be more than changing a simple number. We can modify as we see fit.