MutualistManiac wrote: ↑Fri Mar 12, 2021 9:10 pm
I think that such a distinction can be easily made by delineating between necessary grief items, and subordinate grief items. A base would be eligible for reversal if it was griefed using "necessary grief items". These would primarily include access to the base (coords) and materials needed to complete the grief (items directly causing damage to the base). Both of these conditions would need to be proven to have been used in the accused manner upon the base requesting reversal for the eligibility to be sustained. However, either condition (coords or items) would suffice for reversal if proven.
I disagree with most of this, you can be pretty creative in your griefing, so what's required for it beyond access to the base (this part I do agree with) is irrelevant, as is the griefing, in my opinion. Let me pose a scenario, let's say a player with a well hidden base who has put thousands of hours into it discovers that a cheater found his base through presumably illegal means. We already run into a major problem here, even if the cheater does nothing further. The cheater now has the coords to the base, and the player now has no incentive to build anything further in that base. The cheater will get banned, but could blurt out the coordinates at that point, or maybe give them to someone else who will come along and grief it maybe months later. The resident of this base would pretty much have to give up on it. You could also have the same exact scenario except this time, the cheater immediately dupes TNT and destroys the whole place. My point here is that the griefing itself doesn't matter, it's finding the coords. The only real difference is exactly when the base gets destroyed.
If we take the same scenario, except this time the base is found legitimately, once again, the moment it's found, it's pretty much over. If that player wants, they can leak the coords, or farm gunpowder, wither skulls, etc. The damage is already done. If instead that player, who previously wasn't cheating decides they don't have the patience to farm materials, dupes some TNT and blows it up, to me it seems kind of silly to say "Restore my base, it wasn't griefed the right way."
All of this is of course assuming both that the player whose base was found is in it for the long run, and also that we're ignoring item stashes being restored. In practice, having time to stash as many of your items away before they get blown up is actually important, but I'd like to treat that as a separate issue, and keep this conversation basically about building structures.
The real gray area cases for this emerge when you look at cases where the cheating involved in obtaining the griefing items is less significant (x-raying diamonds to create a pickaxe, for example) and to that I think distinguishing between necessary and subordinate griefing items will overcomplicate things. My suggestion is basically to throw out the griefing itself as a criterion altogether. I could see some extreme cases where we might have to revisit this, but I don't want to have to deal with "My long time ally betrayed me, and here's retrospective proof that he x-rayed" followed by "here's how he used the gear found while x-raying to do x,y,z to my base."
@Korijenkins
I get the sense that I wasn't clear enough, but my main point was that the griefing itself is sort of irrelevant as I stated above. I think our fundamental disagreement is the importance of "historical" sites near spawn vs the importance of an active base that a player is spending hundreds or thousands of hours on. The places Phrasings blew up were (correct me if I'm wrong) well known, with public locations. Anyone at any time could have griefed them, the fact that the person who happened to do it duped TNT to do so just seems incidental. That's not to say that it's acceptable, but if those places were all restored, how long before someone else dumps legit TNT on it, the lavacasts it, or spawns withers? Once the coords to a place are public, protecting it over the long term is basically impossible just by the nature of the server.
I know in some sense I might be overestimating how easy it is to grief a base that you know the coords to, and I'm also in principle assuming that the timing is irrelevant, when in practice it can be very relevant. I'm not even convinced myself that we shouldn't consider the manner of griefing, but I think there's a case for it, and it might solve more problems than it creates. So I can think of some good arguments against it, but want to steer the discussion just to that point for a minute. My goal is to keep this simple, and reduce consideration for gray areas, since wishy-washy admin interpretation is the main thing that ends up pissing people off.
Onto the other main point of this thread: What constitutes "illegal means" of finding a base. I'm perfectly fine with considering fly hackers to be such illegal means, but I'm not so sure that the line should be drawn at whether someone found the base by breaking the rules, or if it should be drawn at whether a legit player could have effectively done the same. I think the former is the intuitive answer, so I just want to make the case for the latter for now. I think exploits should be covered, once we come up with a working definition of "exploit". X-raying portals certainly. There's a lot more to say on this, but I'm gonna wrap this up for now. In some part I don't want this to turn into an excuse for people who don't hide their bases very well to get protection they don't deserve. I see a big difference between "someone had to cheat to find my base" and "the person who happened to find my base was cheating".
Had more to say, but I have to leave, but I'll be on tomorrow to continue this.