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Re: Server deadz?

Posted: Thu Sep 22, 2011 4:28 pm
by leofanx
Must be crappy 1.8 - took a dozen times before I could logon. Thanks for checking/replying :)

Re: Server deadz?

Posted: Thu Sep 22, 2011 10:32 pm
by SilasOfBorg
How's the stability these days? I'm tempted to hold off playing much until either bukkit catches up to 1.8 or Notch improves the performance/stability issues .. whichever has a bigger impact.

What can I say, I like my game time to be as bug- and crash- free as possible and so far 1.8 isn't really meeting that.

Re: Server deadz?

Posted: Thu Sep 22, 2011 11:38 pm
by leofanx
until either bukkit catches up to 1.8
http://simplicitypvp.net/forum/viewtopi ... t=194#p789
Sidenote: At least we have Bukkit for 1.8 http://forums.bukkit.org/threads/craftb ... ble.37832/

Re: Server deadz?

Posted: Fri Sep 23, 2011 8:10 am
by Yukar9
SilasOfBorg wrote:How's the stability these days? I'm tempted to hold off playing much until either bukkit catches up to 1.8 or Notch improves the performance/stability issues .. whichever has a bigger impact.

What can I say, I like my game time to be as bug- and crash- free as possible and so far 1.8 isn't really meeting that.
Bukkit is pretty stable now, the ping bug was fixed, orb api was introduced so I could remove the orbs, and all those crash bugs seem to have been fixed. Go on and join, it's just as stable as 1.7 now.

Re: Server deadz?

Posted: Fri Sep 23, 2011 2:36 pm
by leofanx
and the lag seems to have subsided as well. Mind you there was less than 30 players when I checked, not sure if the ping will remain stable with 45-50.

Re: Server deadz?

Posted: Fri Sep 23, 2011 9:53 pm
by sliderride
It seems the damned Lag Orbs are causing at least the lag and possibly the crash too.

There is some plugin in bukit or smth that removes the excessive orbs (which are anyway useless)

Re: Server deadz?

Posted: Fri Sep 23, 2011 11:06 pm
by CaptainKirov
sliderride wrote:It seems the damned Lag Orbs are causing at least the lag and possibly the crash too.

There is some plugin in bukit or smth that removes the excessive orbs (which are anyway useless)
Orbs are already disabled on the server :)

Re: Server deadz?

Posted: Wed Sep 28, 2011 1:55 pm
by SilasOfBorg
Yukar9 wrote:Bukkit is pretty stable now, the ping bug was fixed, orb api was introduced so I could remove the orbs, and all those crash bugs seem to have been fixed. Go on and join, it's just as stable as 1.7 now.
Cool. Thanks for the update, Yukar!

Can't Reach Server, why?

Posted: Wed Oct 05, 2011 9:25 pm
by TheLea
What's going on with the server when it says I can't reach it? If I try to connect it starts to log in, then time out.

Apparently it's down now?

Re: Can't Reach Server, why?

Posted: Wed Oct 05, 2011 9:37 pm
by TheLea
I was just building my Harbour and visitors centre, I am very sadeye that I can't finish that before I go to bed, OCD etc :'(