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Re: PVP World Takes Away From the Game

Posted: Wed Jan 16, 2013 9:35 pm
by LoneSoldier55
With a 100 distance, you would be able to see everyone provided the rest of the area was flat, I.E a desert. If it were a mountain biome it would significantly reduce the amount of view distance one has over the surounding area.

Also, on the 4 players note, each player would fill in a radius of only 50 blocks, making a circle. Thus, there would be gaps in the tesselation of the 50 block circles. It would take more than 4 players to make the area un-warpable, and this discounts vertical distance. You'd have to have serveral players fill in the gaps between areas as well as players above and below the map in order to make the area completely un-warpable.

Also, if locations are not saved, it needs to be made that a certain distance limit is placed between acceptable warp areas, I.E, the command cannot choose any area within <x> blocks of a player to warp in.

Re: PVP World Takes Away From the Game

Posted: Wed Jan 16, 2013 9:44 pm
by skaterhan1
Gnatogryz wrote:with a 400x400 world gathering resources there will be quite risky, so I guess we don't have to restrict them.
True. They would eventually run quite dry as well. I like this plan, lets make it happen!

Re: PVP World Takes Away From the Game

Posted: Wed Jan 16, 2013 11:27 pm
by LoneSoldier55
skaterhan1 wrote:
Gnatogryz wrote:with a 400x400 world gathering resources there will be quite risky, so I guess we don't have to restrict them.
True. They would eventually run quite dry as well. I like this plan, lets make it happen!
100x100 sounds better still.

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 1:05 am
by FoSchnizzleTheSecond
100 in any direction. Not 100x100. 100x100 would be way too small - hardly larger than spawn. 100 to -100 x and z would be fine, not so sure about 200 either way.

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 1:38 pm
by Yukar9
So, let's summarise:

We'll limit it to a 100 block limit (that's 200x200)

We'll remove saved locations in the pvp world

We'll add a command to show a list of all players in the pvp world

We'll update the random-location algorithm to not spawn within (25?) blocks of any other players.

Any changes/people dissatisfied with those things?

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 1:39 pm
by Yukar9
Moved to suggestions

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 2:18 pm
by skaterhan1
Yukar9 wrote:So, let's summarise:

We'll limit it to a 100 block limit (that's 200x200)

We'll remove saved locations in the pvp world

We'll add a command to show a list of all players in the pvp world

We'll update the random-location algorithm to not spawn within (25?) blocks of any other players.

Any changes/people dissatisfied with those things?
Sounds good to me.

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 2:53 pm
by LoneSoldier55
Yukar9 wrote:So, let's summarise:

We'll limit it to a 100 block limit (that's 200x200)

We'll remove saved locations in the pvp world

We'll add a command to show a list of all players in the pvp world

We'll update the random-location algorithm to not spawn within (25?) blocks of any other players.

Any changes/people dissatisfied with those things?
Sounds great.

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 4:27 pm
by mitte90
pvp world will die mark my words...:(

Re: PVP World Takes Away From the Game

Posted: Thu Jan 17, 2013 5:24 pm
by FoSchnizzleTheSecond
Well, if you've got any objections, don't just stand there bitching, mitte, provide some constructive feedback.