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Re: Fixing pvp: The case against enchantments

Posted: Sat Oct 12, 2013 7:27 pm
by SilasOfBorg
LoneSoldier55 wrote:Re-read. It says enchanted armor, not all enchanted items.
Sure. I was suggesting several mechanisms that would allow trade, but not utilization. What is allowed or not, I've not been paying as much attention to.

Re: Fixing pvp: The case against enchantments

Posted: Mon Oct 14, 2013 9:18 pm
by dpy
Wish I had seen this thread earlier - I'm strongly against it. The only reason I enchant armor and swords is to either fight with, or trade with, in the pvp world.

Re: Fixing pvp: The case against enchantments

Posted: Mon Oct 14, 2013 9:19 pm
by mitte90
so sword with sharpness v is ok?

Re: Fixing pvp: The case against enchantments

Posted: Wed Oct 16, 2013 11:17 am
by deflowvesper
mitte90 wrote:so sword with sharpness v is ok?
Most of the discussion were posts concerning mainly about enchanted armor....so i suppose? >:)

Re: Fixing pvp: The case against enchantments

Posted: Wed Oct 16, 2013 1:25 pm
by deflowvesper
miniwimi wrote:
mitte90 wrote:so sword with sharpness v is ok?
I dont want any enchantments at all except enchantments on tools, 'cause that doesn't really interfear with the pvp.
You can enchant axes with sword enchants

Re: Fixing pvp: The case against enchantments

Posted: Wed Oct 16, 2013 5:37 pm
by mitte90
if u planing on doing this please have a good plan on how to do this and inforce it. will it be banneble to trick in enshanted stuff in pvp?

Re: Fixing pvp: The case against enchantments

Posted: Wed Oct 16, 2013 5:40 pm
by LoneSoldier55
Risk of removal of enchanted gear. Repeat offenses would be exploiting a known bug and should be dealt with not permanently, but with a timed ban.

Re: Fixing pvp: The case against enchantments

Posted: Thu Oct 17, 2013 4:54 am
by el_andres96
I think if we're going to implement this we should do it all or nothing. If you ban 1 potion ban all if not don't ban any. Same for the swords/tool/armor, if you ban 1, ban all or don't ban any.

Re: Fixing pvp: The case against enchantments

Posted: Thu Oct 17, 2013 3:10 pm
by kickem
Instead of taking or unenchanting items, maybe when you use /world a message tells you that you have items you cannot take?

But I also think this is adding a few too many rules... If you are annoyed by ppl in invis and diamond armour then make your own and get them back

Re: Fixing pvp: The case against enchantments

Posted: Thu Oct 17, 2013 10:53 pm
by LoneSoldier55
kickem wrote:Instead of taking or unenchanting items, maybe when you use /world a message tells you that you have items you cannot take?
But I also think this is adding a few too many rules... If you are annoyed by ppl in invis and diamond armour then make your own and get them back

This is not the issue at hand. If Operators catch people moving enchanted gear into the /world via any hole in the game, they risk getting the gear removed and destroyed on their person. We have already compromised that a message would be displayed if your inventory detects any enchanted gear.

The other problem with this is that Protection Armor, Sharpness V swords, and Power V bows are usually only obtained by, not through the hard work of slaying mobs, but the repetitive task of lagging out the server and hitting mobs in the feet.

Read all arguments before you post please, 3/4 of this is redundant.