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Re: Morl0ck's Castle Project

Posted: Thu Jan 23, 2014 11:14 pm
by morl0ck
Don't those all lead to virtually the same place?
No, each portal lead to a different location in the overworld.
e.g, leads to all of our laggy shit that would bring our fps to its knees if it was all located at the main base.

Re: Morl0ck's Castle Project

Posted: Fri Jan 24, 2014 2:22 am
by morl0ck
Some random shots I don't think I've posted before.

Blacksmith shop. Credit: me.
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Huge PvP arena (in progress). Credit: me
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Small gold farm (in progress). Credit: me and el_andres96
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Slimeball farm. Credit: LegendaryArtz
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Tango Tek's Furnace Array. Credit: me
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Re: Morl0ck's Castle Project

Posted: Fri Jan 24, 2014 3:50 am
by LoneSoldier55
1) Why.
2) Why have PvP inter-base.
3) Why have portals that xbox huge.
4) eh
5) Why is that glowstone lamp out.

Re: Morl0ck's Castle Project

Posted: Thu Feb 06, 2014 3:13 pm
by morl0ck
Busy building up a lifetime supply before they break my farm.

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Re: Morl0ck's Castle Project

Posted: Fri Feb 07, 2014 3:28 am
by LoneSoldier55
rip price of iron

Re: Morl0ck's Castle Project

Posted: Fri Feb 07, 2014 10:37 am
by KennyKatsu
The stocks are going down lol

Re: Morl0ck's Castle Project

Posted: Sat Feb 08, 2014 9:34 pm
by morl0ck
LegendaryArtz's self-repairing Spleef arena.

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Re: Morl0ck's Castle Project

Posted: Sat Feb 08, 2014 9:48 pm
by KennyKatsu
Stone spleef?

Re: Morl0ck's Castle Project

Posted: Sat Feb 08, 2014 10:27 pm
by morl0ck
If you play with eff V pick and haste II beacon, it's insta-mine. Then we can gather up all the stone after the game and save it. Nothing wasted.

Re: Morl0ck's Castle Project

Posted: Sat Feb 08, 2014 11:31 pm
by LoneSoldier55
Interesting concept. Just wish it could be done using different blocks.