Re: Morl0ck's Castle Project
Posted: Mon Oct 05, 2015 5:27 pm
large scale projects like these remind me how limited minecraft's lighting system is
superbright entities that can project their luminosity over a large distance with less falloff would be great for these kinds of things
>it's a castle but the battlements don't have anti-siege emplacements
poor show
superbright entities that can project their luminosity over a large distance with less falloff would be great for these kinds of things
>it's a castle but the battlements don't have anti-siege emplacements
poor show