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Re: Morl0ck's Castle Project

Posted: Mon Oct 05, 2015 5:27 pm
by LoneSoldier55
large scale projects like these remind me how limited minecraft's lighting system is
superbright entities that can project their luminosity over a large distance with less falloff would be great for these kinds of things

>it's a castle but the battlements don't have anti-siege emplacements
poor show

Re: Morl0ck's Castle Project

Posted: Mon Oct 05, 2015 5:42 pm
by el_andres96
LoneSoldier55 wrote:large scale projects like these remind me how limited minecraft's lighting system
This is very true, figuring out the lighting in this room to make it look decent was a pain in the ass. Lots of spots were going below 6 (light level) so we had to add some hidden lamps in the room to light those places up.