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The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 12:13 am
by worldruler086
Alright, I'm going to be a dick and salt the old wounds the limit caused. Mainly because anti-limit partisans (including myself) brought up the "Vanilla Doctrine" in their defense. Now, many used this for the "we strive for the vanilla game" in our forums homepage. However, others, some of which being pro-limit partisans, confused "vanilla" with "absolutely no plugins". Now, in hopes of actually having a Vanilla Doctrine to show to those people, I was wondering if we could craft one of our own, so if the limit, or ant other plugins (hell, even the multi-world) pop up, we can use this as a defense. This is in no way official, and this thread is made for the sole purpose of having an actual doctrine for us to use. I will edit this post to work on the doctrine itself, but for now, I'll post what I think it a good idea.

1. In no way should the plug-in force a player to follow the plug-in in question. (as in, if a player doesn't follow the plugin, they will not face punishment, or get a bonus another player cannot receive in the vanilla game)
2. For plug-ins that are obviously not vanilla, it is encouraged to be both simple and not cause any sort of exploitation that doesn't already exist in the vanilla game.
3. Anti-hacks (and any measures to stop hacking), admin-centric plugins, and anything voted in by majority vote is exempt from this doctrine.

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 7:09 am
by Gnatogryz
Point 1 makes 3 kinda obsolete, since admin-centric plugins are hidden from regular players :)

But I agree with your definition of vanilla.

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 10:21 am
by waronchickens97
Well gnat, an administrative plugin often forces players- to go to jail.

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 11:01 am
by Gnatogryz
waronchickens97 wrote:Well gnat, an administrative plugin often forces players- to go to jail.
Correction - scrubs, not players.
Players are unaffected :)

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 3:30 pm
by worldruler086
Gnatogryz wrote:
waronchickens97 wrote:Well gnat, an administrative plugin often forces players- to go to jail.
Correction - scrubs, not players.
Players are unaffected :)
I would argue more that rule 3 makes 1 obsolete. Though we should try to be wary on the admin plug-ins, we don't want something Orwellian.

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 5:34 pm
by Gnatogryz
It's already Orwellian... :) Every block you break or place is logged, and an admin can check on you anytime anywhere :P

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Mon May 07, 2012 6:21 pm
by worldruler086
Gnatogryz wrote:It's already Orwellian... :) Every block you break or place is logged, and an admin can check on you anytime anywhere :P
My point is that the 3rd rule exempts that. And although I don't like the Orwellian thing, I don't do any hacks (My netbook can barely run minecraft, let alone mods), so I don't have shit to worry about.

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Tue May 08, 2012 7:45 pm
by Box
This server is not vanilla, nor does it strive to keep it if there's a quidditch to catch. Simplicity is the doctrine.

Re: The (UNOFFICIAL) Vanilla Doctrine

Posted: Wed May 09, 2012 12:53 am
by RevStoningpot
I always hated the servers that have all kinds of bull shit in the chat system. Like every one having different colored prefixes and and shit. The most important thing for me is freedom and by that i don't mean being allowed to do anything i want. I mean Not being forced to do anything i don't want.