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Practical use of Fireworks?

Posted: Thu Dec 20, 2012 9:10 pm
by worldruler086
So 1.4.6 is out, and it has fireworks. After using and abusing their explosive qualities, I wondered how these buggers even could have a use other than looking pretty. The only thing I could think of was a flare system, or a discretionary system to distract players. Basically, they go in a tunnel, trip a wire, causing a clock to go off which fires fireworks multiple times. The hope is the perpetrator would head toward the fireworks, rather than toward your base. Also, setting up traps so you know when someone is at a location. Regardless, these require far too much in the "you need to be logged in" category, so these only have oh so much use.

any other ideas?

Re: Practical use of Fireworks?

Posted: Thu Dec 20, 2012 9:52 pm
by LoneSoldier55
Lagbomb2012

Re: Practical use of Fireworks?

Posted: Fri Dec 21, 2012 3:05 pm
by Yukar9
LoneSoldier55 wrote:Lagbomb2012

Re: Practical use of Fireworks?

Posted: Sat Dec 22, 2012 12:43 am
by LoneSoldier55
Actually I just had quite a time in Creative messing around with different effects, trails, heights, ect. However the's a particle limit so you can't swarm the sky with fireworks. Though I will be bringing basic ones to /pvp to set off after I nuke someone.

Re: Practical use of Fireworks?

Posted: Sat Dec 22, 2012 3:11 am
by worldruler086
or attracting attention. If they don't see it, they'll certainly hear it.

Re: Practical use of Fireworks?

Posted: Sat Dec 22, 2012 8:25 am
by LoneSoldier55
Yeah, I'll for sure make some cheap, signature firework that will let people know what just went down/

Re: Practical use of Fireworks?

Posted: Sat Dec 22, 2012 1:53 pm
by RevStoningpot
you can't even see them as far as the render distance can go. I found i had to be with in 4-5 repeater lengths on a red stone line to be able to see them

Re: Practical use of Fireworks?

Posted: Sat Dec 22, 2012 10:28 pm
by worldruler086
LoneSoldier55 wrote:Yeah, I'll for sure make some cheap, signature firework that will let people know what just went down/
I'd recommend launching with a twinkle effect, makes the sound level last about 2 more seconds. they're relatively cheap, you can launch a very basic rocket with only 2-4 gunpowder, some dye, and one paper. The rocket can take up to 3 gunpowder for fuel, more fuel makes it go higher.