Capture the Sign September 2014!
Posted: Sat Aug 23, 2014 12:59 pm
It's time for another CTS. I think it's a good idea to do 1 CTS per pvp world. This one will be sort of like the last one, but with some changes to try to make things a little more fun.
For those of you new to CTS. At -250, 80, 250 (Note x is negative, z is positive) in the pvp world, on a small artifical island, there is a protected glowstone block (used to be a bedrock block, but that's changed now.) You must place a sign that has your name on it on top of this glowstone block. But others can come and destroy the sign, and put their own name on it. After the game begins, the first person to have their name on it for 5 consecutive hours wins the game. So you must first capture it and put your name on it, and then defend it for 5 hours. This means the absolute earliest it is possible to win is 19:00. If somebody breaks your sign, the timer completely starts over for you. So you have to defend it well.
As before, we'll start on a Saturday (September 6th) 14:00 UTC+1. Link to timer.
I know some people complained 3 hours was too long, but as we saw, it wasn't really all that hard to hold for 3 hours. This time, it should be a lot easier to defend, so I think 5 hours is a fair time. But, if nobody has claimed the prize after 24 hours, the time will be reduced to just 1 hour.
This time there will be no entrance fee. Anybody is free to try to hold the sign. There will be a donation box again, and the winner will simply receive all the contents of the donation box. As we saw last time, that wasn't a bad prize at all.
Here's the major change I want to try out: Once the games begin, all smoothstone surrounding the sign will be turned into bedrock, but there has to be at least 3 separate cleared paths still going to the sign, and these paths may not be blocked by any solid blocks (defined as any block that prevents passage for players, such as obsidian, lava (except as a trap, but in that case it's not in the main passageway to begin with), cobblestone, etc EXCEPT doors/gates. This is true at all times, even after the game has begun. So you can't just fill these pathways with obsidian or lava after the games have begun. If the defenders break this rule, we (the admins) will punch a new clear path(s) straight to the sign.
The idea behind this is to allow you all to build elaborate defensive structures beforehand. So you can build a massive fortress or labyrinths filled with traps or whatever to try to help you defend. But obviously, without any clear paths, it's be practically impossible to capture, so those are a necessity.
For those of you new to CTS. At -250, 80, 250 (Note x is negative, z is positive) in the pvp world, on a small artifical island, there is a protected glowstone block (used to be a bedrock block, but that's changed now.) You must place a sign that has your name on it on top of this glowstone block. But others can come and destroy the sign, and put their own name on it. After the game begins, the first person to have their name on it for 5 consecutive hours wins the game. So you must first capture it and put your name on it, and then defend it for 5 hours. This means the absolute earliest it is possible to win is 19:00. If somebody breaks your sign, the timer completely starts over for you. So you have to defend it well.
As before, we'll start on a Saturday (September 6th) 14:00 UTC+1. Link to timer.
I know some people complained 3 hours was too long, but as we saw, it wasn't really all that hard to hold for 3 hours. This time, it should be a lot easier to defend, so I think 5 hours is a fair time. But, if nobody has claimed the prize after 24 hours, the time will be reduced to just 1 hour.
This time there will be no entrance fee. Anybody is free to try to hold the sign. There will be a donation box again, and the winner will simply receive all the contents of the donation box. As we saw last time, that wasn't a bad prize at all.
Here's the major change I want to try out: Once the games begin, all smoothstone surrounding the sign will be turned into bedrock, but there has to be at least 3 separate cleared paths still going to the sign, and these paths may not be blocked by any solid blocks (defined as any block that prevents passage for players, such as obsidian, lava (except as a trap, but in that case it's not in the main passageway to begin with), cobblestone, etc EXCEPT doors/gates. This is true at all times, even after the game has begun. So you can't just fill these pathways with obsidian or lava after the games have begun. If the defenders break this rule, we (the admins) will punch a new clear path(s) straight to the sign.
The idea behind this is to allow you all to build elaborate defensive structures beforehand. So you can build a massive fortress or labyrinths filled with traps or whatever to try to help you defend. But obviously, without any clear paths, it's be practically impossible to capture, so those are a necessity.