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Suggestions for next /world
Posted: Sun May 17, 2015 9:22 pm
by Yukar9
I'm lazy, not gonna write a whole post, you all know what's going to happen June 1st, so please post suggestions for maps to use.
Re: Suggestions for next /world
Posted: Tue May 19, 2015 9:18 pm
by A. Pippenger
Are you still serious about removing /world? How many more are there going to be?
Re: Suggestions for next /world
Posted: Wed May 20, 2015 9:49 am
by Yukar9
I don't know, that all depends on what happens with portals.
Re: Suggestions for next /world
Posted: Wed May 20, 2015 10:32 am
by A. Pippenger
While we still have /world and if you want to take another map from somewhere else, maybe Westeroscraft is a good option. Maybe we could use a section of King's Landing from GoT like we used the modern city, that could be neat.
Re: Suggestions for next /world
Posted: Thu May 21, 2015 4:03 am
by RevStoningpot
my simpsons map doesn't seem to generate to much interest standing alone you could use that for /world instead of keeping it up on it's own. I'd just really love to see it become a trashed war zone. Although you would probably have to /replace diamond emerald iron etc. to stone or something. Maybe more trouble than it's worth but that's all i got for a suggestion.
Re: Suggestions for next /world
Posted: Thu May 21, 2015 9:07 am
by hugobros3
Floating islands in the void ?
Re: Suggestions for next /world
Posted: Thu May 21, 2015 12:52 pm
by Yukar9
I don't know if the Simpsons house would be big enough, good suggestion though. Maybe if it happens we can have a different map, and then add the house to a part of that map.
Could you give me an example of a floating island map, hugo?
Re: Suggestions for next /world
Posted: Thu May 21, 2015 1:20 pm
by indigo011
it may sound boring but i like randomly generated landscape with a fixed spawn.
Then i can build a castle next to it to try to claim it as my territorry and impose taxes on all :D
Re: Suggestions for next /world
Posted: Thu May 21, 2015 3:01 pm
by RevStoningpot
no safe spawn area that makes it gay
Re: Suggestions for next /world
Posted: Wed May 27, 2015 11:36 am
by A. Pippenger
RevStoningpot wrote:no safe spawn area that makes it gay
I agree with this, even though it's not how I would have said it. The safe spawn totally ruins whatever PvP feel is left in /world, so I think we should stick with random spawning if we can. Indigo used it to build some neat castles, but nobody else took advantage of it and it was just boring as hell honestly.
I also think natural wilderness is worth considering as an option too. We've had some neat /worlds like that, like the one with an NPC village under a natural cliff overhang, and the amplified desert /world. Natural terrain doesn't necessarily mean boring.