Event idea- mashup between BvB and CTS
Posted: Mon Feb 15, 2016 8:03 am
1. Game starts, the map is either default terrain or something relatively natural. How big the map will be depends on number of teams
2. Each team gets a sign. This sign cannot be moved, it must remain on the bedrock block just like in CTS.
3. PvP is disabled for a length of time- This is a grace period to allow for players to put up a reasonable base and defense systems. Since this is survival it might be awhile- probably a few hours or even a full day if people are up to it.
4. After the "peace" timer runs out, it's free-for all war. It's now your goal to push through the enemy bases and capture and hold as many signs as possible. You will also be defending your own sign.
5. The time is added up for all the signs- so for example if you hold 2 signs for an hour each, you'd get 120 points. But if you capture ALL signs on the map, your team wins immediately.
6. But if you don't posses your ORIGINAL sign, you cannot win the game or earn any points. So if you spent 90% of the game controlling 3/4 of the signs, but then a team sneaks in at the end and takes your original sign, you cannot win even if you controlled the most signs for the most length of time. Also if you lose your original sign you earn zero points, no matter how many signs you control, until you get it back.
7. I'm up for changes or suggestions, if people really like this idea and want to implement it I have no problem volunteering to do the work to create this. If the admins are alright with trusting to me certain permissions or commands to implement it then I can obviously be more useful towards this.
2. Each team gets a sign. This sign cannot be moved, it must remain on the bedrock block just like in CTS.
3. PvP is disabled for a length of time- This is a grace period to allow for players to put up a reasonable base and defense systems. Since this is survival it might be awhile- probably a few hours or even a full day if people are up to it.
4. After the "peace" timer runs out, it's free-for all war. It's now your goal to push through the enemy bases and capture and hold as many signs as possible. You will also be defending your own sign.
5. The time is added up for all the signs- so for example if you hold 2 signs for an hour each, you'd get 120 points. But if you capture ALL signs on the map, your team wins immediately.
6. But if you don't posses your ORIGINAL sign, you cannot win the game or earn any points. So if you spent 90% of the game controlling 3/4 of the signs, but then a team sneaks in at the end and takes your original sign, you cannot win even if you controlled the most signs for the most length of time. Also if you lose your original sign you earn zero points, no matter how many signs you control, until you get it back.
7. I'm up for changes or suggestions, if people really like this idea and want to implement it I have no problem volunteering to do the work to create this. If the admins are alright with trusting to me certain permissions or commands to implement it then I can obviously be more useful towards this.