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A couple changes to the build server

Posted: Sat Aug 06, 2016 9:07 pm
by Yukar9
Because of a server crash a couple of things have changed on the build server. First of all the settings have reset, so the whitelist is reset and you will have to be added on to it again.

I'll use this opportunity to reiterate the rules there:

Anyone on it is free to add other players, (/op them), but only if you know they've read these rules (or you've told them yourself) and you trust the other person to follow them.

Do not grief other people's things.

Don't do unnecessary building. The server's resources are limited, so please don't just worldedit to create huge buildings or whatever just for the fun of it.

Be sure to prefix the name of a world with your playername, so if you want a world named example, name it yukarion-example.

Now the one major change I've done is I've done so you can no longer build in the main world, instead I've added the multiworld plugin, https://dev.bukkit.org/bukkit-plugins/multiworld-v-2-0/ From now on, please create a new world for each new project you want to build, give each world a sensible name, and be sure to prefix it your name so we know who owns which world. Warps didn't really work well for organizing things, and I've noticed that some people have been flying around aimlessly looking for things or whatever, causing the map to be unnecessarily large. Hopefully by putting each thing into its own world, we'll make it easier to find things you've built, and also you'll know who owns everything.

Click the link above to see the commands you can use, basically you'll want to do /mw create <world name>, then /mw load <world name>, and finally use /mw goto <world name> to go between the different worlds.

If you want to continue working on something you've already built, then first create a world for it, then teleport to where it is in the normal world, and copy it over to the new world using WorldEdit. Note that to select the corners in WorldEdit you will have to use //pos1 and //pos2.

Re: A couple changes to the build server

Posted: Sun Aug 07, 2016 1:20 pm
by Yukar9
Also, because it only properly saves the map on restart, I've had it restart automatically every 4 hours.

Re: A couple changes to the build server

Posted: Fri Aug 12, 2016 5:20 am
by morl0ck
Add moi?

+ Renf0x?

Re: A couple changes to the build server

Posted: Fri Aug 12, 2016 1:30 pm
by Yukar9
Done :)

Re: A couple changes to the build server

Posted: Mon Oct 24, 2016 9:26 am
by Ultra
Is there any way to generate a superflat world?

Re: A couple changes to the build server

Posted: Mon Oct 24, 2016 9:56 am
by Yukar9
Yes, there is. Read the documentation for multiworld that I linked, it includes all the commands, including how to create worlds with specific generators.

Re: A couple changes to the build server

Posted: Mon Oct 24, 2016 10:05 am
by Ultra
I can't believe that you want me to read all that shit.

Re: A couple changes to the build server

Posted: Mon Oct 24, 2016 12:57 pm
by Yukar9
lol

Re: A couple changes to the build server

Posted: Thu Jan 05, 2017 12:59 am
by Yukar9
For those building events and wanting to use command blocks to teleport players: We don't use the vanilla /tp command, but instead we use one called /tpc that takes following arguments: /tpc <x> <y> <z> <world> <player>, where the events world is called events. So to teleport the player 10 blocks up relative to the command block, you might use: /tpc ~ ~10 ~ events @p[r=10]

I realize this does make it harder to test them out, but you'll have to figure it out for now.

Re: A couple changes to the build server

Posted: Thu Jan 05, 2017 6:13 pm
by Yukar9
Strike the last part, I've made /tpc work on the events server, and it translates any world named 'events' into whatever world the player is in. So /tpc ~ ~10 ~ events @p[r=10] will work exactly the same on the build server as on the main server.