Changing player portal functionality.
Posted: Thu Mar 18, 2021 6:59 am
EDIT: Forgot to hit 'Keep me signed in' and so when I originally went to hit submit I was redirected and lost a lot of the post. I can't be bothered to write that again so here is a previous draft I had saved. Always do your work else where and then paste it in here x)
There has been some discussion surrounding player portals as of late, and if currently they are too powerful. Most of us will agree that the base game does not provide adequate means for travel and transportation, and thus the need for player portals is born. However, in their current state player portals are far too powerful. Ultimately, it is significantly detrimental to the vanilla-esque experience simpvp strives to deliver. This evidenced by the fact it is currently possible to walk less than five thousand blocks from spawn, press shift once, and instantly warp over 25 million blocks away. The mechanic was introduced years ago back in 2015 and has seen little change since. On the other hand, both Minecraft and Sim have changed considerably. Portals need an update that reflects these advancements by increasing the difficulty to create and use them; convenience and immersion must be balanced.
Let's start off with some possible solutions.
Limiting the amount of the blocks you are able to travel through a single pair
This is the most straightforward option. A cap on the distance you can travel with one press of the shift key. Obviously, the actual amount would need to be decided after further discussion between community and admins, but my initial thought would be that it is not possible to travel more than ~500 thousand blocks with a single pair. Taking this a step further. Banning inter-dimensional travel with portals. This would mostly affect end-overworld portals. While many will cry foul at this, I see it as a net good, as it would provide incentive for players to leave their bases, which is at the heart of the issue.
Changing the crafting recipe
Another very clear solution. Diamonds and lapis are not as precious as they once were. With the amount of diamond blocks players gain trading services and items, one could argue that lapis lazuli is more difficult to obtain between the two, which is ridiculous. Changing the recipe and replacing the block of lapis with a block of netherite poses a much greater challenge when creating player portals. This is a fair price to pay for the ability for instantaneous teleport across hundreds of thousands of blocks.
Time limit or cool-down
A relatively obscure solution, but nonetheless a good one. A cool-down could mean one of two things. The first being a period of time after using a portal where a player is unable to warp again. It could be twenty minutes, it could be twelve hours, the actual time would need to be determined by the community. A cool-down would force players to really consider whether or not they want to use the portal or not. Taking away from the convenience might lead to longer stays in areas or decision to travel via nether highway instead of portaling.
The second idea regarding time would be an expiration date on a portal itself. Portals currently exist indefinitely, after only one 'charge' (a diamond and lapis block placement), which is quite powerful considering, again, the materials needed to construct one. With this solution, players would have to 'recharge' or build new portals in the location every X amount of days/weeks.
A mix and match of the above solutions and more
By no means are any of the aforementioned solutions perfect. Nothing is to say we keep certain aspects of them, and leave others behind. There are alternatives that I haven't even mentioned. Rather than flat out rejecting the idea, take a moment to brainstorm, and try to imagine some change you would be comfortable with. Maybe we don't change the crafting recipe, but the distance a pair can span is limited, and they have to be recharged once a month. Let's think outside the box here.
Okay, but then what do we do with existing portals?
There are two options here. A transition period where the new portal rules are in place, but old portals function for a set amount of time before no longer functioning if they are in violation of the new rules, meaning that, for example, an already existing portal that only transports you 100k would continue to function if the new rules prevented portals from taking you more than 500k blocks.
Or grandfathering. Again, pretty straight forward. Portals that existed before the changes were implemented continue to function and the rules only apply to portals constructed moving forward.
The advantage that would come from grandfathering is not all that greater than the advantage established players already have. It is not as if existing portals are magically invincible and unrecoverable- they could still be found, used, and destroyed.
But this is annoying/inconvenient! It would really change how I play!
Yeah, it will be more challenging, and that's the whole point. I have no doubt that most players will still be able to construct chains and use portals to significantly reduce the amount of travel they must do and that is okay. The goal in these changes is not to fuck people over but instead to provide incentive for folks to not live as hermits millions of blocks out without risk. There should be more risk. There should be inconvenience when it comes to teleporting across the world.
There will be compromises and no solution will be perfect. At the end of the day, though, it is better to make changes and deal with the compromises than it is to continue allowing portals to be this significantly overpowered.
There has been some discussion surrounding player portals as of late, and if currently they are too powerful. Most of us will agree that the base game does not provide adequate means for travel and transportation, and thus the need for player portals is born. However, in their current state player portals are far too powerful. Ultimately, it is significantly detrimental to the vanilla-esque experience simpvp strives to deliver. This evidenced by the fact it is currently possible to walk less than five thousand blocks from spawn, press shift once, and instantly warp over 25 million blocks away. The mechanic was introduced years ago back in 2015 and has seen little change since. On the other hand, both Minecraft and Sim have changed considerably. Portals need an update that reflects these advancements by increasing the difficulty to create and use them; convenience and immersion must be balanced.
Let's start off with some possible solutions.
Limiting the amount of the blocks you are able to travel through a single pair
This is the most straightforward option. A cap on the distance you can travel with one press of the shift key. Obviously, the actual amount would need to be decided after further discussion between community and admins, but my initial thought would be that it is not possible to travel more than ~500 thousand blocks with a single pair. Taking this a step further. Banning inter-dimensional travel with portals. This would mostly affect end-overworld portals. While many will cry foul at this, I see it as a net good, as it would provide incentive for players to leave their bases, which is at the heart of the issue.
Changing the crafting recipe
Another very clear solution. Diamonds and lapis are not as precious as they once were. With the amount of diamond blocks players gain trading services and items, one could argue that lapis lazuli is more difficult to obtain between the two, which is ridiculous. Changing the recipe and replacing the block of lapis with a block of netherite poses a much greater challenge when creating player portals. This is a fair price to pay for the ability for instantaneous teleport across hundreds of thousands of blocks.
Time limit or cool-down
A relatively obscure solution, but nonetheless a good one. A cool-down could mean one of two things. The first being a period of time after using a portal where a player is unable to warp again. It could be twenty minutes, it could be twelve hours, the actual time would need to be determined by the community. A cool-down would force players to really consider whether or not they want to use the portal or not. Taking away from the convenience might lead to longer stays in areas or decision to travel via nether highway instead of portaling.
The second idea regarding time would be an expiration date on a portal itself. Portals currently exist indefinitely, after only one 'charge' (a diamond and lapis block placement), which is quite powerful considering, again, the materials needed to construct one. With this solution, players would have to 'recharge' or build new portals in the location every X amount of days/weeks.
A mix and match of the above solutions and more
By no means are any of the aforementioned solutions perfect. Nothing is to say we keep certain aspects of them, and leave others behind. There are alternatives that I haven't even mentioned. Rather than flat out rejecting the idea, take a moment to brainstorm, and try to imagine some change you would be comfortable with. Maybe we don't change the crafting recipe, but the distance a pair can span is limited, and they have to be recharged once a month. Let's think outside the box here.
Okay, but then what do we do with existing portals?
There are two options here. A transition period where the new portal rules are in place, but old portals function for a set amount of time before no longer functioning if they are in violation of the new rules, meaning that, for example, an already existing portal that only transports you 100k would continue to function if the new rules prevented portals from taking you more than 500k blocks.
Or grandfathering. Again, pretty straight forward. Portals that existed before the changes were implemented continue to function and the rules only apply to portals constructed moving forward.
The advantage that would come from grandfathering is not all that greater than the advantage established players already have. It is not as if existing portals are magically invincible and unrecoverable- they could still be found, used, and destroyed.
But this is annoying/inconvenient! It would really change how I play!
Yeah, it will be more challenging, and that's the whole point. I have no doubt that most players will still be able to construct chains and use portals to significantly reduce the amount of travel they must do and that is okay. The goal in these changes is not to fuck people over but instead to provide incentive for folks to not live as hermits millions of blocks out without risk. There should be more risk. There should be inconvenience when it comes to teleporting across the world.
There will be compromises and no solution will be perfect. At the end of the day, though, it is better to make changes and deal with the compromises than it is to continue allowing portals to be this significantly overpowered.