The last balancing with trading villagers
Posted: Wed Sep 22, 2021 8:06 pm
Hello everyone,
Me and many other people actually think the last patch about villager trading balancing is pretty bad.
Now we can only apply one golden apple on traders, meaning we can only cure then one time and not anymore stacking discount/golden apples.
This does mean for example that a cartographer who has an initial trade of 24x paper → 1x emerald will not go lower than 18x paper → 1x emerald.
I’m myself not the most disavantadged, i have already a lot of fully cured farmers/librarians/clerics/fletchers/armorers/weaponsmiths/toolsmiths but you’ll never have enough on a server which doesn’t reset neither end.
At my request DakkaDok saw one time my base and hinted me not making many more traders (to help preventing lag), so i stopped while i could have make too a lot of cartographers/masons/etc (on other location.s but was planning doing it later only).
New players are more penalized than me and others but still we could have some warnings or even just some news, i mean it’s really a huge change and this should be advertized that you can’t grind (if you see what grind does mean on simpvp) anymore with cartographer&paper for example…
I’m personally (and many other players) for to simply cancel all of these balacings about trading villagers.
On every server there are hard and easy things. On simpvp, when i do watch wiki history i can hardly see any big town that has survived more than 2 years. You just need after a while need only one bored/angry/[just put nearly any adjective here] player and he will betray the group.
Many players prefer playing solo (like me) when they target playing a very long time here and aren’t willing to lose their/any base, and they do need trading villagers.
So my opinion is that trading villagers must be an (the ?) easy part of simpvp.
Let’s see what does simpvp population think ? I made a poll, there are arguments but the vote counting is one too.
SecretOfMana
Me and many other people actually think the last patch about villager trading balancing is pretty bad.
Now we can only apply one golden apple on traders, meaning we can only cure then one time and not anymore stacking discount/golden apples.
This does mean for example that a cartographer who has an initial trade of 24x paper → 1x emerald will not go lower than 18x paper → 1x emerald.
I’m myself not the most disavantadged, i have already a lot of fully cured farmers/librarians/clerics/fletchers/armorers/weaponsmiths/toolsmiths but you’ll never have enough on a server which doesn’t reset neither end.
At my request DakkaDok saw one time my base and hinted me not making many more traders (to help preventing lag), so i stopped while i could have make too a lot of cartographers/masons/etc (on other location.s but was planning doing it later only).
New players are more penalized than me and others but still we could have some warnings or even just some news, i mean it’s really a huge change and this should be advertized that you can’t grind (if you see what grind does mean on simpvp) anymore with cartographer&paper for example…
I’m personally (and many other players) for to simply cancel all of these balacings about trading villagers.
On every server there are hard and easy things. On simpvp, when i do watch wiki history i can hardly see any big town that has survived more than 2 years. You just need after a while need only one bored/angry/[just put nearly any adjective here] player and he will betray the group.
Many players prefer playing solo (like me) when they target playing a very long time here and aren’t willing to lose their/any base, and they do need trading villagers.
So my opinion is that trading villagers must be an (the ?) easy part of simpvp.
Let’s see what does simpvp population think ? I made a poll, there are arguments but the vote counting is one too.
SecretOfMana