Increased Quartz Drop-Rate Modifications
Posted: Mon Apr 18, 2022 10:23 pm
Below is a suggestion from Laztec, regarding the potential implementation of an increased quartz drop-rate plugin, due to quartz currently being a difficult resource to effectively farm. I fully agree with and support this idea, and will provide Laztec's proposal below:
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"Quartz is a very aesthetic and diverse building material, especially due to its numerous block variants. Unfortunately though, automatically farming it is far too time consuming for it to be feasible to use on a large scale. Thus, I am proposing a modification to the bartering drop-rates of quartz to make the automatic farming rate more on par with the manual farming rate of villager trading.
The Current System:
Piglins currently have a ~4.36% probability of bartering Quartz. This means an average of 22.94 Gold Ingots are required to obtain 1 Quartz barter.
If this barter is obtained, it will drop 5-12 Quartz, for an average of 8.5 Quartz. This means an average of 2.7 Gold Ingots are required to obtain just 1 Quartz.
Scaled up, this equates to 1 SB of Quartz Blocks (4 SB of Quartz) costing an average of 1.2 SB of Gold Blocks (10.8 SB of Gold Ingots).
An average Gold farm will generate this 1.2 SB of Gold Blocks in approximately 16.2 hours, meaning it will take approximately 16.2 hours, plus the time required to barter, to obtain just 1 SB of Quartz Blocks.
For comparison, an average Obsidian farm will generate 1 SB of Obsidian every 25 minutes.
The Proposed System:
I propose modifying the bartering drop-rate of Quartz to a fixed value of 64 Quartz per barter, while retaining the ~4.36% bartering probability.
This equates to a 7.5x decrease in both the time and cost required for obtaining Quartz.
With these changes, obtaining 1 SB of Quartz Blocks would require an average of 2.16 hours of Gold farming and 0.16 SB of Gold Blocks (1.44 SB of Gold Ingots).
Conclusion:
This is still a substantial amount of time, even when compared to the farming rates of Obsidian and Emerald Blocks, however it would at least make Quartz a somewhat viable building material for large-scale projects, which it currently is not. Quartz is also an almost exclusively cosmetic block, so there won't be any gameplay advantages gained by increasing its accessibility.
Making it a more viable building material could allow for a renaissance of large and intricate builds, especially considering the block's aesthetic appearance and stair/slab variants.
The only foreseeable hinderance from this modification is that some players will need to expand the number of hoppers in their existing Quartz bartering storages to facilitate the increased drop-rate, however it will still only require a very small number of hoppers and induce no additional lag."
---
"Quartz is a very aesthetic and diverse building material, especially due to its numerous block variants. Unfortunately though, automatically farming it is far too time consuming for it to be feasible to use on a large scale. Thus, I am proposing a modification to the bartering drop-rates of quartz to make the automatic farming rate more on par with the manual farming rate of villager trading.
The Current System:
Piglins currently have a ~4.36% probability of bartering Quartz. This means an average of 22.94 Gold Ingots are required to obtain 1 Quartz barter.
If this barter is obtained, it will drop 5-12 Quartz, for an average of 8.5 Quartz. This means an average of 2.7 Gold Ingots are required to obtain just 1 Quartz.
Scaled up, this equates to 1 SB of Quartz Blocks (4 SB of Quartz) costing an average of 1.2 SB of Gold Blocks (10.8 SB of Gold Ingots).
An average Gold farm will generate this 1.2 SB of Gold Blocks in approximately 16.2 hours, meaning it will take approximately 16.2 hours, plus the time required to barter, to obtain just 1 SB of Quartz Blocks.
For comparison, an average Obsidian farm will generate 1 SB of Obsidian every 25 minutes.
The Proposed System:
I propose modifying the bartering drop-rate of Quartz to a fixed value of 64 Quartz per barter, while retaining the ~4.36% bartering probability.
This equates to a 7.5x decrease in both the time and cost required for obtaining Quartz.
With these changes, obtaining 1 SB of Quartz Blocks would require an average of 2.16 hours of Gold farming and 0.16 SB of Gold Blocks (1.44 SB of Gold Ingots).
Conclusion:
This is still a substantial amount of time, even when compared to the farming rates of Obsidian and Emerald Blocks, however it would at least make Quartz a somewhat viable building material for large-scale projects, which it currently is not. Quartz is also an almost exclusively cosmetic block, so there won't be any gameplay advantages gained by increasing its accessibility.
Making it a more viable building material could allow for a renaissance of large and intricate builds, especially considering the block's aesthetic appearance and stair/slab variants.
The only foreseeable hinderance from this modification is that some players will need to expand the number of hoppers in their existing Quartz bartering storages to facilitate the increased drop-rate, however it will still only require a very small number of hoppers and induce no additional lag."