map limit
Posted: Sat Oct 22, 2011 4:23 pm
Vote at http://simplicitypvp.net/vote
pianiseemo wrote:Pianiseemo is suggesting a +/-5k Map Limit. Please actually read what I say and seriously consider it.
Now why is this?
PvP is not even close to the levels that it should be at on this server. Many other servers have PvP death messages at least sporadically... and we don't. Think about the last time you had an actual PvP encounter (outside of events).
Many nights there are only 5 players online... you can say that that number will "increase", but we've been saying that for one month and it hasn't. If more people come online, then we can always extend the map limit to 10k.
Some people are even living 60k from spawn. Most of the server is living way, way out from spawn. There is barely any player contact. Furthermore, players who choose to go around loading new chunks cause server-wide lag.
How will a map limit help the server?
It will significantly increase PvP and player contact. Simplicity will become a true fighting server, and not a free-build your base 60k blocks away server.
It should also help with lag. Less chunks will be loaded constantly.
Many of you have played the hunger games and liked it a lot- and that's within a 100 radius bedrock dome. I'm suggesting a a map limit with an area of 100 million blocks. I think that's way more than we need, and we can always increase this limit if we need to.
What are the downsides to this map limit?
Well, first of all, everyone who is way outside of +/- 5k will have to move. We might copy your bases over to within the map limit (not sure).
You'll also not be able to build epic above-ground bases. However, in my opinion, if you're going to do that, go to free-build- why are you coming to a PvP server to build buildings 70k from spawn and essentially free-build?
Finally, this might supposedly go against our "vanilla doctrine." If you honestly believe that being a vanilla server means no map limit and essentially no PvP, then I respect your opinion but beg to disagree. I'm pretty sure hosting events is against the server's "vanilla doctrine" as well, but it seems like not a single person has any complaints about events.