Map Limit Discussion Thread
Posted: Wed Feb 29, 2012 1:59 am
Many months ago, there was a heated battle on this very forum.
These were the questions asked.
Would the 5k map limit succeed in increasing PvP significantly?
Answer: YES, it has. The limit has been undeniably successful in this respect. Since the map limit has passed, PvP has increased threefold, probably a lot more. There are constant fights at spawn and throughout the limit between well-armed players. Feuds between rival groups have finally arisen. Simplicity has become a server of action.
Would the limit be catastrophic to our player base?
Answer: Absolutely not. Nearly every single one of the limit opponents who threatened to quit the server are still thriving today, some outside the border, some within. To the contrary, the majority of the player base is now much happier, and there's been a marked decrease in threads titled "Simplicity is boring. y no pvp. h8 u yukar9"
Would the limit lead to a marked increase in X-Raying? X-raying has increased, but no where near the projected levels. We have X-ray reports every so often, but the same has always happened. Certainly, the limit inevitably increases X-raying, because bases are more condensed and easier to raid. But I'm sure we can find a solution to the X-ray problem (e.g. More OPs, Better procedures, Better plugins) that doesn't involve compromising PvP.
So let's logically consider whether the limit has been a success.
1) PvP has skyrocketed since its implementation. The limit has 110% met its goal.
2) The old player base, rather than quitting the server in droves, is actually generally happier with the increased action.
3) Downside: X-raying. X-raying has increased. A few recommendations for solving this issue are listed above. However, it's not like bases (or at least good ones) are lasting a matter of weeks before getting X-rayed. And here's my question: Would you be willing to sacrifice all action on a PvP server to reduce X-raying a little (Yes, only a little, because plenty of X-raying existed both BEFORE and AFTER the limit)? If you think I'm exaggerating the inaction of the server before the limit, think again. How many fights were there? ZERO.
If the limit is too constricting, perhaps we can increase it. But do we really want to remove it? Just look to the past, and think about what the limit has done for you.
Go vote on the limit at http://www.simplicitypvp.net/forum/view ... ?f=5&t=828
These were the questions asked.
Would the 5k map limit succeed in increasing PvP significantly?
Answer: YES, it has. The limit has been undeniably successful in this respect. Since the map limit has passed, PvP has increased threefold, probably a lot more. There are constant fights at spawn and throughout the limit between well-armed players. Feuds between rival groups have finally arisen. Simplicity has become a server of action.
Would the limit be catastrophic to our player base?
Answer: Absolutely not. Nearly every single one of the limit opponents who threatened to quit the server are still thriving today, some outside the border, some within. To the contrary, the majority of the player base is now much happier, and there's been a marked decrease in threads titled "Simplicity is boring. y no pvp. h8 u yukar9"
Would the limit lead to a marked increase in X-Raying? X-raying has increased, but no where near the projected levels. We have X-ray reports every so often, but the same has always happened. Certainly, the limit inevitably increases X-raying, because bases are more condensed and easier to raid. But I'm sure we can find a solution to the X-ray problem (e.g. More OPs, Better procedures, Better plugins) that doesn't involve compromising PvP.
So let's logically consider whether the limit has been a success.
1) PvP has skyrocketed since its implementation. The limit has 110% met its goal.
2) The old player base, rather than quitting the server in droves, is actually generally happier with the increased action.
3) Downside: X-raying. X-raying has increased. A few recommendations for solving this issue are listed above. However, it's not like bases (or at least good ones) are lasting a matter of weeks before getting X-rayed. And here's my question: Would you be willing to sacrifice all action on a PvP server to reduce X-raying a little (Yes, only a little, because plenty of X-raying existed both BEFORE and AFTER the limit)? If you think I'm exaggerating the inaction of the server before the limit, think again. How many fights were there? ZERO.
If the limit is too constricting, perhaps we can increase it. But do we really want to remove it? Just look to the past, and think about what the limit has done for you.
Go vote on the limit at http://www.simplicitypvp.net/forum/view ... ?f=5&t=828