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Multiworld

Posted: Thu Mar 08, 2012 1:27 pm
by Yukar9
The multiworld suggestion has so far received unanimous support.

Offical vote, majority of vote will get their way.

To reiterate:
  • The world boundary is removed

    A 4th world (a pvp world with a 1k boundary that gets reset everytime terrain generation is updated) is added. People can tp between them freely (they have to wait for a certain amount of time to prevent it being used as a combatlogger) your location in each world will be saved. So say you're at x:10000 y: 8 z: 40000 in the main (normal) world. You've never been to the pvp world, so you get teleported to x:0 y:64 z:0 in the pvp world. You then walk to x:500 y:80 z:300 in the pvp world, and then decide to teleport back to the normal world. This takes you back to x:10000 y:8 z:40000. After getting some more equipment, you teleport back and end up at x:500 y:80 z:300.

Re: Multiworld

Posted: Thu Mar 08, 2012 2:02 pm
by worldruler086
this is the best solution. I hope this gets traction, as this debate has been going for so damn long.

Re: Multiworld

Posted: Thu Mar 08, 2012 2:57 pm
by oldolwa
Yes!! we actually have an official poll that will actually do something now!! i hope for that sake putting an end to the debate that it gets passed.

Re: Multiworld

Posted: Thu Mar 08, 2012 3:38 pm
by LoneSoldier55
So far, votes stand for

5 Yes : 1 No
83% : 17%

Re: Multiworld

Posted: Thu Mar 08, 2012 5:07 pm
by FoSchnizzle
Goddamnit, if it does get upvoted, I may not be around to see it implemented :(
Regardless, I'm still voting for it, I like the idea.

Re: Multiworld

Posted: Thu Mar 08, 2012 5:16 pm
by Yukar9
Well, the idea of this poll was to see if it still has unanimous support. It apparently doesn't anymore.

Re: Multiworld

Posted: Thu Mar 08, 2012 5:20 pm
by FoSchnizzle
One vote is going to throw all this off, while the limit poll was damn close to 50/50 and it got passed?

Re: Multiworld

Posted: Thu Mar 08, 2012 5:22 pm
by Yukar9
That's because this isn't really a vote, it's a way for people to anonymously show they don't support this.

If nothing happens, a vote will be started, and a majority will get their way.

Re: Multiworld

Posted: Thu Mar 08, 2012 5:23 pm
by Yukar9
Changed

but after typing the command you have to wait for one minute, I'm thinking

to

but whenever they teleport their destination coords are broadcast to everyone within 50 blocks of them,

Feel this works better

Re: Multiworld

Posted: Thu Mar 08, 2012 5:31 pm
by FoSchnizzle
Wait, that could be majorly abused. If you're in your base, chilling, and you tp to the other world, and someone else is up ground, traveling, they would see, and assume your base is somewhere below them. Hrm.