Search found 287 matches
- Sun Jan 25, 2015 3:25 pm
- Forum: Suggestions
- Topic: [Vote] Allow enchantments in /world again
- Replies: 7
- Views: 4503
Re: [Vote] Allow enchantments in /world again
Enchantments are still stupid, this will just mix it up a bit, just as a new feature that's used a lot right after being released.
- Sat Jun 07, 2014 10:35 am
- Forum: Suggestions
- Topic: Moving the spawn
- Replies: 112
- Views: 44414
Re: Moving the spawn
Most efficient way? What does that even mean?
It's the most unvanilla way, that's for sure. Destroying things people have put many hours into using admin commands.
It's the most unvanilla way, that's for sure. Destroying things people have put many hours into using admin commands.
- Fri Jun 06, 2014 8:23 am
- Forum: Suggestions
- Topic: Moving the spawn
- Replies: 112
- Views: 44414
Re: Moving the spawn
500 would be pretty pointless. If it moves it should be at least 5k.
I still think a starter world would be a better idea, though.
I still think a starter world would be a better idea, though.
- Thu Jun 05, 2014 4:43 pm
- Forum: Suggestions
- Topic: Moving the spawn
- Replies: 112
- Views: 44414
Re: Moving the spawn
A lot of people dislike joining in a destroyed area.
- Wed Jun 04, 2014 4:43 pm
- Forum: Suggestions
- Topic: Moving the spawn
- Replies: 112
- Views: 44414
Re: Moving the spawn
I do not want the area around spawn reset. At all. Some of us have put a lot of hours into building stuff around spawn, and some of us are still building around spawn. If anything goes against the ideas of this server, it would be to use admin commands to delete player buildings. I think moving it f...
- Wed Apr 02, 2014 8:55 pm
- Forum: simpvp.net
- Topic: Swords named after the virtues of this server's players
- Replies: 70
- Views: 25698
Re: Ink Sacs
Not ingame, but I would be happy to provide.
What will you pay with?
What will you pay with?
- Mon Nov 25, 2013 6:23 pm
- Forum: Suggestions
- Topic: Resetting spawn.
- Replies: 48
- Views: 17265
Re: Resetting spawn.
I don't see what this accomplishes. I spend a lot of time at spawn, and it's very easy for new people to survive. Flat terrain on 2 sides, 2 obsidian bridges, trees everywhere, even some wheat and carrots. Also I have 2 buildings very close to spawn that took a lot of time to build, so dont come say...
- Thu Oct 03, 2013 8:05 pm
- Forum: Suggestions
- Topic: Fixing pvp: The case against enchantments
- Replies: 82
- Views: 28918
Re: Fixing pvp: The case against enchantments
Great! Here we go.
- Thu Oct 03, 2013 7:29 am
- Forum: Suggestions
- Topic: Fixing pvp: The case against enchantments
- Replies: 82
- Views: 28918
Re: Fixing pvp: The case against enchantments
I'm pretty sure the pvp world is not part of the vanilla game. We have that because pvp in vanilla minecraft sucks without some kind of help. This is the same. Explain why you like to pvp in Prot IV compared to not having it? 2 hours? Even with my farm, it takes more than 2 hours to get a complete s...