Search found 287 matches

by Xestia
Sun Jan 25, 2015 3:25 pm
Forum: Suggestions
Topic: [Vote] Allow enchantments in /world again
Replies: 7
Views: 4503

Re: [Vote] Allow enchantments in /world again

Enchantments are still stupid, this will just mix it up a bit, just as a new feature that's used a lot right after being released.
by Xestia
Sat Jun 07, 2014 10:35 am
Forum: Suggestions
Topic: Moving the spawn
Replies: 112
Views: 44414

Re: Moving the spawn

Most efficient way? What does that even mean?

It's the most unvanilla way, that's for sure. Destroying things people have put many hours into using admin commands.
by Xestia
Fri Jun 06, 2014 8:23 am
Forum: Suggestions
Topic: Moving the spawn
Replies: 112
Views: 44414

Re: Moving the spawn

500 would be pretty pointless. If it moves it should be at least 5k.

I still think a starter world would be a better idea, though.
by Xestia
Thu Jun 05, 2014 4:43 pm
Forum: Suggestions
Topic: Moving the spawn
Replies: 112
Views: 44414

Re: Moving the spawn

A lot of people dislike joining in a destroyed area.
by Xestia
Wed Jun 04, 2014 4:43 pm
Forum: Suggestions
Topic: Moving the spawn
Replies: 112
Views: 44414

Re: Moving the spawn

I do not want the area around spawn reset. At all. Some of us have put a lot of hours into building stuff around spawn, and some of us are still building around spawn. If anything goes against the ideas of this server, it would be to use admin commands to delete player buildings. I think moving it f...
by Xestia
Sun Feb 16, 2014 9:09 pm
Forum: Trade
Topic: Ink Sacs
Replies: 2
Views: 1949

Re: Ink Sacs

Not ingame, but I would be happy to provide.

What will you pay with?
by Xestia
Mon Nov 25, 2013 6:23 pm
Forum: Suggestions
Topic: Resetting spawn.
Replies: 48
Views: 17265

Re: Resetting spawn.

I don't see what this accomplishes. I spend a lot of time at spawn, and it's very easy for new people to survive. Flat terrain on 2 sides, 2 obsidian bridges, trees everywhere, even some wheat and carrots. Also I have 2 buildings very close to spawn that took a lot of time to build, so dont come say...
by Xestia
Thu Oct 03, 2013 8:05 pm
Forum: Suggestions
Topic: Fixing pvp: The case against enchantments
Replies: 82
Views: 28918

Re: Fixing pvp: The case against enchantments

Great! Here we go.
by Xestia
Thu Oct 03, 2013 7:29 am
Forum: Suggestions
Topic: Fixing pvp: The case against enchantments
Replies: 82
Views: 28918

Re: Fixing pvp: The case against enchantments

I'm pretty sure the pvp world is not part of the vanilla game. We have that because pvp in vanilla minecraft sucks without some kind of help. This is the same. Explain why you like to pvp in Prot IV compared to not having it? 2 hours? Even with my farm, it takes more than 2 hours to get a complete s...