Search found 106 matches
- Sat Mar 20, 2021 12:23 pm
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19023
Re: Remove /world
Is there anything that needs to be changed in the code for this? Yeah, what Kori said. Currently entering an end gateway teleports you to the same specific block on the main island (which can easily be trapped). To solve this the gateway should instead teleport you to a random block on the main isl...
- Fri Mar 19, 2021 2:04 am
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19023
Re: Remove /world
If anyone remembers we did do a 2 month period without /world some years back. Before people say they want this, we should at least experiment with removing it first. If someone wants to make a vote on whether to disable /world for April and May. I remember vaguely, but can't recall what the overal...
- Fri Mar 19, 2021 1:10 am
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19023
Re: Remove /world
Ah fair, that'd be solved with the solution I proposed in the OP.
- Fri Mar 19, 2021 1:05 am
- Forum: Suggestions
- Topic: Potentially Restoring Illegally Griefed Bases
- Replies: 53
- Views: 34701
Re: Potentially Restoring Illegally Griefed Bases
Yea fair enough, I'm sure the admins would restore it if it happened. Any response from Yukar?KoriJenkins wrote: ↑Fri Mar 19, 2021 1:04 am Agree. I'd just leave that specific one up to admin discretion if I'm being honest.
- Fri Mar 19, 2021 1:04 am
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19023
Re: Remove /world
I built mine 1000 blocks away so it takes me longer, therefore this is unfair, therefore it shouldn't be done (even though I base in the End and going to End Spawn is easier for me anyway) I can accept /world being removed if an alternative PvP centric map is added. Convincing another player to due...
- Fri Mar 19, 2021 12:56 am
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19023
Re: Remove /world
Semantics. No, it's not as instant as typing /world but it takes less than 10 seconds, depending on how far you built your exit from the gateway.KoriJenkins wrote: ↑Fri Mar 19, 2021 12:54 am You don't instantly travel to End Spawn you know, right? You gotta go through portals and a gateway.
- Fri Mar 19, 2021 12:55 am
- Forum: simpvp.net
- Topic: Litematica pasting is suddenly broken on the build server?
- Replies: 10
- Views: 6563
- Fri Mar 19, 2021 12:52 am
- Forum: Suggestions
- Topic: Potentially Restoring Illegally Griefed Bases
- Replies: 53
- Views: 34701
Re: Potentially Restoring Illegally Griefed Bases
That's good, go ahead and ask Yukar. And yeah there are a million hypotheticals and different caveats we could think about, but they can be dealt with if they happen. edit: actually one thing, if an old historic base was griefed illegally (can't think of any examples, but some famous underground bas...
- Fri Mar 19, 2021 12:50 am
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19023
Re: Remove /world
It hasn't been replaced by vanilla. End Spawn isn't the only alternative, we have Overworld Spawn, which has always existed (obviously) and /world was still in the game. You don't actually need gateways anyway. You could just as easily have a portal link near a portal link and get to overworld Spaw...
- Fri Mar 19, 2021 12:30 am
- Forum: simpvp.net
- Topic: Litematica pasting is suddenly broken on the build server?
- Replies: 10
- Views: 6563
Re: Litematica pasting is suddenly broken on the build server?
Litematica pasting works by using the setblock command over and over in quick succession. Because of this, it is not at all optimized for pasting large structures and can cause massive amounts of lag if you try and paste something big. Yeah I get that. How does WorldEdit pasting/fill area/whatever ...