Search found 41 matches
- Tue Jul 13, 2021 7:38 pm
- Forum: simpvp.net
- Topic: Possible Heavy Lag Source
- Replies: 2
- Views: 1596
Re: Possible Heavy Lag Source
I tried recreating this on the build server by putting 72 stacks of stone on a full hopper and then on a locked hopper. Mspt stayed stable so I am not worried about this being a major source of lag. If someone else can recreate what has been described I'll look into it again
Re: I’m back.
Good to have you back. The forum and the wiki now have separate accounts. I would check out this post here: viewtopic.php?f=4&t=2765
- Sat Jun 05, 2021 7:07 pm
- Forum: Minecraft
- Topic: 1.17 interesting notes
- Replies: 2
- Views: 4534
Re: 1.17 interesting notes
Another interesting thing is that you can use leads on squid now
- Thu Jun 03, 2021 1:11 am
- Forum: Announcements
- Topic: Seventwoworld's pvp world
- Replies: 5
- Views: 5335
Re: Seventwoworld's pvp world
I think disabling lava casts could be a good idea for the next world, as long as most players aren't opposed to it. Withers already are disabled last I checked.
- Wed Jun 02, 2021 4:31 am
- Forum: Announcements
- Topic: Seventwoworld's pvp world
- Replies: 5
- Views: 5335
Seventwoworld's pvp world
The new /world is a custom world made by Seventwoworlds. It is a blend of mountains and large frozen lakes.
- Thu May 27, 2021 6:46 am
- Forum: Suggestions
- Topic: Allow the clay exploit
- Replies: 21
- Views: 16535
Re: Allow the clay exploit
Whether following chunk borders to a base is a glitch is up for debate. I don't think that's really relevant to this topic though, because the result of that debate won't change the outcome of this one. Your other issue was that it isn't clear that this is illegal. To me, it is because rule 2 says t...
- Fri May 14, 2021 7:49 pm
- Forum: Suggestions
- Topic: Allow the clay exploit
- Replies: 21
- Views: 16535
Re: Allow the clay exploit
I'll give my opinion on this. Your reason for allowing this is that it wouldn't cause any harm. I would argue that it would cause harm because it would devalue diamonds. It could also make it harder to differentiate between an xrayer and someone using this exploit. I feel like it's pretty clear that...
- Tue Apr 27, 2021 2:28 pm
- Forum: simpvp.net
- Topic: Whitelist Abuse/Overreliance
- Replies: 3
- Views: 1084
Re: Whitelist Abuse/Overreliance
I personally wouldn't have put the whitelist on, but I don't think it's a big deal that it was enabled. These players all knew each other, one was hacking and another was leaking a player's ip. I agree that the hours shouldn't have been set so high.
- Fri Apr 02, 2021 2:45 am
- Forum: Suggestions
- Topic: Plugin Proposal: Disable distant villager AI
- Replies: 3
- Views: 1710
Re: Plugin Proposal: Disable distant villager AI
I was thinking about this as well. I found a plugin that implements this and I believe that we should try it. I asked Yukar around a week ago about plugins that try to prevent lag and he said he is not necessarily opposed to them. If it doesn't work or if it is damaging to the game, we can always re...
- Thu Mar 18, 2021 11:16 pm
- Forum: Suggestions
- Topic: Remove /world
- Replies: 29
- Views: 19027
Re: Remove /world
I don't see how removing /world will fix anything or make the server more enjoyable. The only reason I see on this thread for removing /world is that it makes the game too easy for new players. Removing /world won't even make the server that much harder though, if at all. I would argue that removing...