Proposal from an on and off regular

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LoneSoldier55
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Re: Proposal from an on and off regular

Post by LoneSoldier55 »

The other threat of having anything nearby spawn is it being relatively close to X-rayers. No matter what happens, to maintain fairness the victim still gets the shit end of a stick in the fact that the base is compromised and they may have lost a lot of valuables.
A. Pippenger
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Re: Proposal from an on and off regular

Post by A. Pippenger »

EDIT: Spelling

I've been personally putting some grass and trees at spawn this week to bring in more noobs. If anyone likes that idea but isn't into something like a spawn reset, just bring me some dirt and saplings through /world. I think a bunch of enderchests at spawn and automated voting messages would be tacky and contrary to the spirit of the server, so I don't want to do anything like that if we can avoid it. I think it's actually best to keep the spawn area pretty ugly and difficult, to weed out the complete noobs.

I think experienced players moving to spawn is a good idea. I have an alt who lives at 150 blocks out.

I like the overall hands off admin style here. All the important stuff like hackers gets taken care of, but otherwise players are left alone and get to do what we want. Maybe the intention was anarchy in terms of constant fighting, but personally I really enjoy having a server that's just a blank slate like this. I definitely prefer it this way than than a server with free starter kits and constant bright spam messages and a hundred ten your olds calling each other fags. It sucks how empty the server is lately, but we should make small, moderate changes, not overhaul the whole thing.

I think the idea of bringing in more people through the HC server is great. I am strongly in favor of the lobby of dead people idea, as long as that wouldn't be incredibly difficult to implement. I think with HC we could experiment with more gimmicks to see what brings people in. A world border would really help until we get more people, because right now I can't find anyone so I don't play. It could start small, and then as more people started playing we could expand it to fit them.

Also, this is a weird idea here, but what if we had players design different combat maps to make the HC worlds more interesting? We could put cool fortresses and stuff in the center of the world that people could fight over or just explore. Lots of people enter the spawn design contests, so I'm sure we could find people willing to submit stuff to go in the HC world.

Anyway, those are my thoughts for now. Glad people are talking about this.
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LoneSoldier55
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Re: Proposal from an on and off regular

Post by LoneSoldier55 »

>create pvp map
>Oh sure we'll put it in
>have a hidden chest of admin-level gear for you or someone else buried in the ticks armpit of the asshole of iraq.
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deflowvesper
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Re: Proposal from an on and off regular

Post by deflowvesper »

I disagree with automated chat inputs, if players do care about voting, they could just go to the website and click a link from there, or we could have a link on the MOTD. Implementing an automated chat i think would drive even more players out of the server, i played in a server with automated chat before and its one of the many reason i quit the server.

The spawn we have now is perfect, there are hidden enderchests all over the place and they are not relatively hard to find. I dont think we should be concerned about the nether portal, there are nether portals outside spawn and they are completely visible.

After observing many newbies joining in the server for the past few months, I realized that most of the causes for newbie to leave the server is because of the desolated area around spawn and hostile mobs which are not easy to get away from due to the terrain. One of the solution we tried is by adding a spawn farm which i think is great so far, although some players choose to grief it just for the heck of it.

Solutions to invite players in.
  • More Votes, and more votes. A way to make more players vote for the server, a reward based system for player who voted the most, just what Morlock suggested (I dont think its even possible to count a player's votes from servers but you guys are geniuses so maybe its probable.)
  • We could re-consider miniwimi's proposal of resetting spawn in 200 radius. There are not much stuff going on in this radius so it wouldn't hurt if we try it atleast once.
  • A new pvp map (with the things to implement after the voting, i think its the non-mobs and non-enchant gears)
  • As yukar suggested, we could have a spawn-events, i like the idea of CTS, and a suggestion from Pippinger; A Scavenger hunt.
until the Internal exception: io.netty.handler.timeout.readTimeoutexception is fixed we'll never know for sure if these solutions would be the best option, some players tend to leave and not log back in the game due to this error.
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DakkaDok
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Re: Proposal from an on and off regular

Post by DakkaDok »

About the /world: Wasn't that supposed to be reset with the new rules (no enchants, no mobs)?
Mr_Hole_Digger1
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Re: Proposal from an on and off regular

Post by Mr_Hole_Digger1 »

I haven't been on the server long enough to fully understand what makes people join and what makes people quit but here's my 2 cents;

Being an anarchy server I feel that resetting anything in the main world shouldn't be done even though it is a mess, it's nice to keep the originality.That's why I like it so much.

Adding borders might make some players furious because we won't be able to access some of neat places we've built over time, although I'm certain some would easily give them up. One solution to this is to make private warps to them if they are outside the border, but that makes things complicated and not so anarchy in a way. Another solution is to not do it at all and not mess with borders.

I liked the idea of a distance = health punishment at first, but then I realized that you could use it to your advantage and become invincible. You'd reach a point where the slightest thing could kill you. If someone crafty managed to get far out without death and make an extremely safe base for themselves, no one could really find it or penetrate it because looking for bases requires you to be on the surface with the danger of mobs and drop-offs. Yeah there's beds you could use to save yourself but you got a better chance of being spawn killed in one with less health. Those far out people would probably never travel outside their base ever again and get bored of it then leave. It kinda half-works, I could see it making people live closer together too.

I can't really think of anything we could change but a larger protected area around spawn so new players could navigate the wasteland without fear of being killed off easily. Events and stuff like that near spawn would encourage us to live nearby so we could join the fun too. Why not some sort of contest to see who's house lasts the longest within a certain radius of spawn without being griefed and a reward for the winner?
That way both of worlds are having fun and we're making it fun to be near spawn and play on the server.

As for voting, why not just put a 'Vote for us here' in the server's welcome message so you see it sufficiently but not being spamming in your face?

One of Yuks ideas was to have the new players that join for the first time spawn in the pvp world then warp to the main world's spawn after reading the rules at spawn. This would possibly make some new players not leave after getting a glimpse of our ugly wasteland. He said we could also have a 'neutral world' for the spawn as well as trading, events and whatnot, this might also make it easier starting out or getting comfortable, our current spawn is a bit terrifying.

Summer will be here in a matter of months, maybe players will stay if we treat them well and make them somehow feel like a part of the server even if they're fresh from spawn.
We might have earned a nasty reputation somewhere about our community and the quiet, antisocial chat/discriminatory chat too, we should all be more welcoming if we want people to stay.
Yukar9
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Re: Proposal from an on and off regular

Post by Yukar9 »

Yeah, I was thinking of turning the pvp world into the "starter" world. So there's a protected spawn in there which people default to.spawning in, and when they're ready to leave, they can just warp to the "real" spawn.

This has the benefit of ensuring a nice and active spawn. The detriment to it is that it greatly removes incentive to living near spawn.

A lot of people here have expressed a feeling that living near spawn is terrible and nothing to it. I think it's fine people don't like spawn, clearly not everybody has to, but I would still like to encourage people to move closer to spawn. And just generally be more social. Turn the server fun.

@Dakka Yes, the pvp world is supposed to be reset and enchantments banned.
Cinnabars
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Re: Proposal from an on and off regular

Post by Cinnabars »

Recently miniwimi proposed that the area around spawn should be reset. Originally I was very against this, but I have realized that this would have one huge benefit: it would reduce the amount of lag caused by structures above y128. I'm not sure if I'm the only one that deals with this issue, but when I'm in an area with lots of very tall builds I get lag spikes and frame rate issues. I have definitely seen players log in and complain about lag and then leave.

I'm wondering if lag is one of the leading factors for new players, and maybe some consideration should be given for removing structures above a certain height to help reduce lag.
A. Pippenger
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Re: Proposal from an on and off regular

Post by A. Pippenger »

Has the possibility of a /spawn command ever been considered? It would get people to come out and interact with noobs, and possibly build and help repair the area too. And it's still a hell of a lot more vanilla than starting noobs in some other place like PvP world.

Seems like the fastest and best way to make spawn active.


(There would preferably be no /home command, you'd just have to set a bed there and then die to go back. A /home command would change things too much in my opinion.)
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LoneSoldier55
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Re: Proposal from an on and off regular

Post by LoneSoldier55 »

So pretty much what Hole is trying to say he has no idea what he's talking about and isn't going to contribute any new ideas.

Minecraft is not an inherently social game. This is why Mojang had to make the default area of spawn of a vanilla multiplayer server protected because of shitlers who just destroy it for le epik trololo xD. And it can STILL be blown up indirectly using TNT.

To put it simply, the risk and effort of moving close to spawn is not worth it when you can simply travel and build so far away there is virtually no chance of being found. Unfortunately, since we just HAD to compromise to try and make everyone happy with the PvP world, now people are practically encouraged moving far away. Why should I risk my inventory in /world AND risk my base because it's near a heavily trafficed area?

Stumbling upon people is cool, but honestly you're going to either get torn a life-threatening new asshole or get some twigs and iron armor. Rarely would you ever stumble on a base without prior knowledge from social engineering. Unless the server hits 200 people daily, there will be nil interaction between players whom are further than 10K from spawn. The only way to make random and inherently unplanned fun happen is by forcing people to live together in a god-awful rat cage of both literal and metaphoric basement dwellers hiding in bases at bedrock and running around looking for people to kill at spawn. And we saw how that worked, badly.

It's either slightly-regulated PvP server or anarchic-antisocial wasteland. You'd better pick because there isn't an easy way to hybrid the two without harming the other.

EDIT: Being able to teleport back to the spawn point in full gear is stupid as shit.
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