If you're so against living near spawn, then just don't. People do actually enjoy it. You don't have to complain and say it's impossible just because YOU don't want to.
The border actually worked fine in my opinion. We were getting plenty of people, and there was a lot of base raiding. The problem was that people wanted to also build nice big things.
Instead of saying it's stupid as shit, give a reason why it's bad. Having /spawn and /home is the norm, I would have to agree with pippenger that it is the most "simple" solution.
Proposal from an on and off regular
Re: Proposal from an on and off regular
the border was bad becouse it splited the server into two the inside player base and the outside.
- deflowvesper
- hated the previously assigned rank
- Posts: 622
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Re: Proposal from an on and off regular
I see this as a "double-edged sword" (has both favourable and unfavourable results). This could be benificial to both older players who lives far from spawn and to newbies, the spawn wouldn't be desserted as much anymore and newbies could get help from a willing player. But having said that, taking another older player's perspective, This could be a solution for another way to kill time, killing noobs, not letting them leave the spawn by setting the spawn in lava. Maybe this could encourage some noobs to escape spawn even more but what are the chances? most noobs are rage quitting after a failed attemp to escape spawn from the environment alone, so imagine if actual players are involved.A. Pippenger wrote:Has the possibility of a /spawn command ever been considered? It would get people to come out and interact with noobs, and possibly build and help repair the area too. And it's still a hell of a lot more vanilla than starting noobs in some other place like PvP world.
I have visited a few servers that has this command and at first you though its unfair because you're a newbie and you have to go agaisnt someone who has full echant diamond armor, but once you have escaped, you start thinking the exact same thing as the person who had killed you when u first joined.
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- Noob
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Re: Proposal from an on and off regular
I think the only issue the border had was the copious amounts of x-raying, the entire time since the border went up every single raid we suffered was an x-ray, and we were raided maybe 5-6 times? Not to mention the final time we got x-rayed the actual culprits got away, but that's all in the past now. I still enjoyed what the limit offered somewhat, though.Yukar9 wrote:If you're so against living near spawn, then just don't. People do actually enjoy it. You don't have to complain and say it's impossible just because YOU don't want to.
The border actually worked fine in my opinion. We were getting plenty of people, and there was a lot of base raiding. The problem was that people wanted to also build nice big things.
Instead of saying it's stupid as shit, give a reason why it's bad. Having /spawn and /home is the norm, I would have to agree with pippenger that it is the most "simple" solution.
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- in diamond armor
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Re: Proposal from an on and off regular
I think Deflow's right. A /spawn command would hurt noobs at least as much as it helped them, and few people would actually build permanent bases there. They'd just warp in with fancy gear, kill people, and then go back to their real bases when they got bored. I'm still curious about how it would turn out, and I'd like to test it out, maybe for a month or so, and just see what happens. That would be very disruptive though, and I think we should at least start with moderate changes before doing anything like that.
I've looked back through the thread though and there are some good ideas that I missed. I think Yukar's idea of making PvP world bigger is great. What if it went out 4k in each direction? Right now it's just too small to build or do anything like that. This way people could keep their giant far out bases, but there would be more in-person interaction and noobs could become more involved in the server right when they come on. The reason I don't like his idea is that it involves noobs starting in PvP World, which I think would confuse them and seem very un-vanilla. If we had a larger PvP World but noobs still spawned where they do now, I would be 100% behind it.
Also, about the voting. I've thought about it some more and I really don't think a single line of text when you log onto the server would be very distracting. I honestly don't vote much because I forget how to get to the server list. I think a single line of text to remind people, along with Morl0ck's idea about a vote count displayed on the forums or somewhere like that, would do a lot to boost our visibility without changing the experience of the server noticeably.
I've looked back through the thread though and there are some good ideas that I missed. I think Yukar's idea of making PvP world bigger is great. What if it went out 4k in each direction? Right now it's just too small to build or do anything like that. This way people could keep their giant far out bases, but there would be more in-person interaction and noobs could become more involved in the server right when they come on. The reason I don't like his idea is that it involves noobs starting in PvP World, which I think would confuse them and seem very un-vanilla. If we had a larger PvP World but noobs still spawned where they do now, I would be 100% behind it.
Also, about the voting. I've thought about it some more and I really don't think a single line of text when you log onto the server would be very distracting. I honestly don't vote much because I forget how to get to the server list. I think a single line of text to remind people, along with Morl0ck's idea about a vote count displayed on the forums or somewhere like that, would do a lot to boost our visibility without changing the experience of the server noticeably.
Re: Proposal from an on and off regular
vote counts are near impossible. i seen some server list have so u can get the username of those that voted but all run different systems if they run anything at all.
- LoneSoldier55
- Moron
- Posts: 4391
- Joined: Thu Jan 05, 2012 6:40 pm
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Re: Proposal from an on and off regular
You seem to want to have people be able to live far away from spawn AND have people live close to spawn as well. You can't divvy up a playerbase of 20 players and expect base raiding to happen -- the former option is more long-term and is therefore why the only people around spawn are newfriends, Operators, and people trying to move as far away from spawn as possible.Yukar9 wrote:If you're so against living near spawn, then just don't. People do actually enjoy it. You don't have to complain and say it's impossible just because YOU don't want to.
The border actually worked fine in my opinion. We were getting plenty of people, and there was a lot of base raiding. The problem was that people wanted to also build nice big things.
Instead of saying it's stupid as shit, give a reason why it's bad. Having /spawn and /home is the norm, I would have to agree with pippenger that it is the most "simple" solution.
Being able to simply warp back to spawn whenever you want into a PvP protected area is just not vanilla and eliminates half the journey from your base to spawn. If you want to be at spawn and with other players so badly, build a base close. If you want to not get killed, build a base far away. The penalty of building far away is the anti-socialness. If people are complaining that they can't interact, tell them to man up and come closer to spawn.
The border worked, but obviously the more majority of players want to build far out. You can't cater to both ends of the server.
Having a /spawn and /home should go without saying that it's one of the stupidest things there is. Removes all forms of "Stumbling upon people" and having to travel short of getting to your base location. The only raiding that happens now is that which is gained through social engineering, which you will be dismayed when you find out that the base is several hundred kilometers from where you are.
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- in diamond armor
- Posts: 364
- Joined: Fri Aug 02, 2013 9:55 am
Re: Proposal from an on and off regular
Lone, I think you have some good points. Having a /spawn command isn't enough to make both kinds of players happy, and has too many negative side effects.
However, I've been thinking of a way that actually might be able to make everyone happy.
I think we should expand /world to around 1K blocks in each direction. This has all the benefits of a world border or /spawn command: everyone can get to the same area quickly, and it's small enough for genuine interaction without being a deathtrap the way the current 200 block each direction /world is.
We'd probably have to make another small /world for PvP duels and small trades, so there would be two in total. Kind of complicated but worth it.
This plan allows player interaction, but doesn't require anyone to live full time in a shit hole like /world or spawn. It also keeps noobs slightly removed, for their own safety and for the good of the server. Once noobs get iron armor and a food source, they'll be able to start going to /world and interacting with long term players. If they want to live in noob land and be safe they can just stay in spawn. The noobs who can't handle PvP won't have to come, and the noobs who are just total noobs won't cause much of a problem to experienced players. Seems like a win-win to me.
I made a thread that explains it in a bit more detail if anyone wants to see: http://simplicitypvp.net/forum/viewtopic.php?f=5&t=2033
Wow, it looks like Lone responded to that thread already before I finished typing this. I'll still post this because I think it's relevant to the discussion.
However, I've been thinking of a way that actually might be able to make everyone happy.
I think we should expand /world to around 1K blocks in each direction. This has all the benefits of a world border or /spawn command: everyone can get to the same area quickly, and it's small enough for genuine interaction without being a deathtrap the way the current 200 block each direction /world is.
We'd probably have to make another small /world for PvP duels and small trades, so there would be two in total. Kind of complicated but worth it.
This plan allows player interaction, but doesn't require anyone to live full time in a shit hole like /world or spawn. It also keeps noobs slightly removed, for their own safety and for the good of the server. Once noobs get iron armor and a food source, they'll be able to start going to /world and interacting with long term players. If they want to live in noob land and be safe they can just stay in spawn. The noobs who can't handle PvP won't have to come, and the noobs who are just total noobs won't cause much of a problem to experienced players. Seems like a win-win to me.
I made a thread that explains it in a bit more detail if anyone wants to see: http://simplicitypvp.net/forum/viewtopic.php?f=5&t=2033
Wow, it looks like Lone responded to that thread already before I finished typing this. I'll still post this because I think it's relevant to the discussion.
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- wannabe troll, flaming us by entering arbitrary words in capslock
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Re: Proposal from an on and off regular
I like the idea of expanding /world! Back when it was 2k x 2k it was a lot of fun to build little bases and stuff. I don't really know if this would increase the player count, but I would be up for trying it. Right now I think that a lot of people like me are kinda scared to go into /world. It would be very interesting to see how /pvplist affects things with a larger /world.
- LoneSoldier55
- Moron
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- Joined: Thu Jan 05, 2012 6:40 pm
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Re: Proposal from an on and off regular
Why would you be scared to enter somewhere that, 95% of the time, is emptier than Zimbabwei's cash vault?