A possibly terrible/great suggestion

Post various suggestions here, if support is shown for your suggestion a vote will be started
CrackyJoe
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A possibly terrible/great suggestion

Post by CrackyJoe »

Here is something I've been playing around with in my head.

Get rid of enderchests. Completely. Or cripple them severely with less space. ( remember that people with alts would still be able to abuse the amount of space they get)

I feel like they just don't work with what everyone wants this server to be. What's the point of raiding someone's base if they have no valuables available to steal? Nothing. I've found bases and literally walked out with just an inventory of cobblestone because it was the most practical thing I could think of taking. There's just very little risk in this server as far as losing nice things go (see the pvp enchanted items thread as well).

Enderchests are rendered half-useless anyway because of one simple fact: we have a pvp world which you can instantly teleport to. This is something I still do even with enderchests in the game - I go and hide chests somewhere in pvp world and put a bunch of stuff in there when I need to transport items across bases. That's my easy access bank. But it creates a much more interesting gameplay dynamic than enderchests. I've gotten shit stolen in pvp world before. If people had to resort to this method, suddenly there would be valuables in pvp. People would actually want to be there, to team up and to find things. Or intercept people while they transfer goods. I know with me personally everything became more interesting when cyborgboy (or whatever his name is) stole and/or exploded my stash in pvp. Suddenly I had an enemy. A reason not to like someone else. These kinds of interactions make it worth playing the game. The fact that we've moved back to random spawning in pvp with no safe zone makes the whole thing even more enticing and cool.

Enderchests just make everything too comfortable and sedate. They've made everyone lazy. It's also made it easier to move further and further out with impunity. The magic chest space will always remain. No matter how far you go, all you have to do is build a chest to get at your precious items.

The more I think about it, the more I believe that they just have no place in the server, beyond "keeping the vanilla feel." Let me know what you guys think, I'm just spitballing here.
Melvin3000
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Re: A possibly terrible/great suggestion

Post by Melvin3000 »

I'm not sure if this would be possible but what if enderchests had the same inventory for everyone that opened them but only linked with other ones that are fairly close (500 blocks?)
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SilasOfBorg
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Re: A possibly terrible/great suggestion

Post by SilasOfBorg »

Ender Chests are indeed dumb. But as you've noted, they're vanilla-dumb. What's a vanilla server to do?

A poser, indeed.
CrackyJoe
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Re: A possibly terrible/great suggestion

Post by CrackyJoe »

Melvin that would be really odd to accomplish. Also I don't know what that would do to help with player interaction.

I'm actually thinking the best implementation might be to have enderchests with exactly one slot. If you tip the balance too far into "danger territory" then it might prevent people from doing builds together. If you leave one slot in the chest, it means that even if a teammate betrays you, destroys your home, finds and steals all of your stuff, at least you could maybe have some diamond blocks left.

But I also have to think, people were probably doing fine in teams before enderchests and just hiding their stuff well. With that in mind, what's the point of having some minimalist chest? I think the desire to build with other people really outweighs most perceived danger.
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morl0ck
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Re: A possibly terrible/great suggestion

Post by morl0ck »

I feel like they just don't work with what everyone wants this server to be. What's the point of raiding someone's base if they have no valuables available to steal? Nothing.
The enderchest only has 27 slots. It isn't THAT much, and the people who built those bases probably didn't have much in it anyway. If you ever found my base, you'd be quite the happy raider.
CrackyJoe
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Re: A possibly terrible/great suggestion

Post by CrackyJoe »

morl0ck wrote:
I feel like they just don't work with what everyone wants this server to be. What's the point of raiding someone's base if they have no valuables available to steal? Nothing.
The enderchest only has 27 slots. It isn't THAT much, and the people who built those bases probably didn't have much in it anyway. If you ever found my base, you'd be quite the happy raider.
It's not that much for the cushy lifestyle so many people are living. But I'll tell you what it is enough for. It's enough space to hold every diamond you own, every decent piece of diamond armor, and (unless you're a maniac who keeps way too many on hand) every good enchanted diamond tool. Probably all your gold blocks too. Most other resources are easily obtainable, even passively. The best I could steal from you is what, horse armor or obsidian? Apparently I can get saddles now just about every other time I cast a fishing rod.

Does it not bother you that there is almost no such thing as taking diamond from anyone else anymore? It just seems like we should maximize the incentive to get in other people's faces as much as possible on this server.
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morl0ck
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Re: A possibly terrible/great suggestion

Post by morl0ck »

I don't even have that many diamonds in my enderchest as I don't sit there and mine all day. I mine them as I need them and don't really value them that much. But yeah with an item hoarder like me, if you found my base you wouldn't give two shits about what was in my enderchest. I'm sure a lot of players are the same way- you just haven't found the good ones yet.
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LoneSoldier55
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Re: A possibly terrible/great suggestion

Post by LoneSoldier55 »

Melvin3000 wrote:I'm not sure if this would be possible but what if enderchests had the same inventory for everyone that opened them but only linked with other ones that are fairly close (500 blocks?)
this means you can place an enderchest down on the surface and easily find stashes within 500 blocks

27 spaces is plenty of space for anyone to store 75% of their valubles, the rest of the value comes in what the base is made out of or what is left laying around.
if they were disabled completely raiding might actually mean something, not that a raid happens often enough anymore to even merit.
blkgardner
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Re: A possibly terrible/great suggestion

Post by blkgardner »

This suggestion is largely missing the point. The reason that people don't raid bases is that bases are an unholy distance from each other. And, the reason people build 100k or 1 million blocks from spawn is for base security. It is not possible to build maintain an above-ground base within 5k or so form spawn, and the recommended distance is at 10k-15k according to most people.
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LoneSoldier55
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Re: A possibly terrible/great suggestion

Post by LoneSoldier55 »

blkgardner wrote:This suggestion is largely missing the point. The reason that people don't raid bases is that bases are an unholy distance from each other. And, the reason people build 100k or 1 million blocks from spawn is for base security. It is not possible to build maintain an above-ground base within 5k or so form spawn, and the recommended distance is at 10k-15k according to most people.
if you value your building you'll build at least 50K from the origin

even if bases are far away from each other in the eariler days of the server raiding was fairly common, and your base contained everything of value (which is why you did things like make backup stashes nearby). Now you just shove everything into an ender chest, and if you have teammates you just increased the size by onefold for each player.

With the combination of people moving further out and enderchests being dumb, raiding is both not worth the effort and time.
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