A good way to get votes, albeit a little bit annoying?

Post various suggestions here, if support is shown for your suggestion a vote will be started
A. Pippenger
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Re: A good way to get votes, albeit a little bit annoying?

Post by A. Pippenger »

LoneSoldier55 wrote:
A message every five to ten minutes about voting is spam?
Yes.

LoneSoldier55 wrote:How is that less annoying than getting a HEY REMEMBER ME, YEAH VOTE every time you use /world? Arguably that can happen more often than the five to ten minutes thing.
It's less annoying because you have control over when it happens. It won't randomly pop up while you're using chat. You won't come back from afk to 30 of it. It won't annoy you while you're building by popping up unexpectedly.
LoneSoldier55 wrote:>holding back a parkour or arena isn't extortion
it's not part of the main server but it sure is something you're withholding in hopes of compensation, it's no different than not letting people leave spawn until they vote.
It's different because it has no effect on the main server. It's an extra, just for fun. If we blocked people from using /world, for example, that would be an issue because it deprives people of valuable trades. A parkour is completely unrelated to the rest of the server, you are under no obligation or coercion to use it. Not to mention that parkour would be an entirely new feature, and not something players have already grown accustomed to.
LoneSoldier55 wrote:Also, you can turn off chat if a periodic server message really really tickles your OCD that much.
Turning off chat defeats the entire purpose of playing online.

Look, I don't like your idea, ok? No need to get butthurt over it and resort to ad hominems. Bullying anyone who disagrees with you doesn't make your ideas better.
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LoneSoldier55
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Re: A good way to get votes, albeit a little bit annoying?

Post by LoneSoldier55 »

if that's what you deem spam you need to get some thicker skin
I don't see how anyone can be so triggered by the idea of being periodically reminded to vote, especially when you are the person who wants to be periodically reminded
it is a short chat message that appears at certain intervals, only people who are really really autistic will pay it enough attention to want it gone. It fades away after a few seconds (and you can even change those settings with mods!!!)

>it's different because!!
no it isn't
people can make valuable trades without /world, it's just everyone on the server is too lazy to maintain a base close enough for trading but far enough away to be safe, so you all resorted to an easy method where you don't have to exert effort to trade (even some people going as far as wanting admin protection on trades in an anarchy server). You can't argue that /world is a "valuable resource" because it's nothing more than a compromise that happens to have benefits for casuals (and it also makes trades more dangerous since pretty much anyone can see two or more people in /world and jump in with some gear to fuck you both up, as opposed to trading in the middle of nowhere which would only carry the risk to the trading parties unless it was very close nearby to other people by chance or setup).

Parkour maps have already been done to death since the beginning of minecraft's time. It's not new and the server's had things like it in spawn for ages. It's not going to be as groundbreaking as you think.

Turning off chat doesn't defeat the purpose of playing online because if you didn't notice minecraft online isn't a chatroom, it's a multiplayer server where player's actions can influence other player's actions. You don't like being "spammed" by a server reminder every fifteen minutes? Turn it off (or even block it with mods!!)

No need to get super defensive and tell me nothing of value while desperately trying to make it seem like a bad idea that's out of the norm.
A. Pippenger
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Re: A good way to get votes, albeit a little bit annoying?

Post by A. Pippenger »

Wow, aren't you touchy today.
LoneSoldier55 wrote: people can make valuable trades without /world, it's just everyone on the server is too lazy to maintain a base close enough for trading but far enough away to be safe, so you all resorted to an easy method where you don't have to exert effort to trade (even some people going as far as wanting admin protection on trades in an anarchy server). You can't argue that /world is a "valuable resource" because it's nothing more than a compromise that happens to have benefits for casuals (and it also makes trades more dangerous since pretty much anyone can see two or more people in /world and jump in with some gear to fuck you both up, as opposed to trading in the middle of nowhere which would only carry the risk to the trading parties unless it was very close nearby to other people by chance or setup).

I actually mostly agree with this, but you don't seem to realize what a big change you're proposing. Having /world is the difference between trades that take two minutes and trades that take two days. And yes, people could move closer to spawn, but that makes it impossible to create the frankly amazing structures that some people build on this server. A little bit of safety and the chance to accomplish something impressive is what makes people come back to the server for years and years.

I am not entirely opposed to phasing out /world now that we have portals, because they can replace it to some extent, but it's something to consider very carefully. You're treating it like it's a simple no-brainer that you could just restrict /world access, and frankly it isn't. And as long as we have /world, it will remain as one of the most important features of our server, and therefore above being used as a tool of extortion.

You think you can just casually suggest restricting fundamental features like /world and chat just for the sake of a few extra votes. But it's not worth it. Not even close.


EDIT: I'm a bit unclear on whether you actually even want this, or are just arguing in the hypothetical. If you don't actually want to restrict /world and are only saying "it's not different from restricting parkour", I will leave it at this:

1) You can take items to and from /world, meaning it has an effect on the real server and is part of it. I assume parkour, like events, would have no inventory crossover with the regular world, so restricting access to it doesn't hurt players. This is the reason it's not extortion. It is the difference between withholding something fun and withholding something that actually matters.

2) /World has already existed for years, whereas parkour is a hypothetical new feature. Restricting /world pulls the rug out from underneath longtime players who are already used to it, and will probably piss some of them off. Since parkour doesn't even exist yet, restricting it is not nearly as much of a dick move as restricting /world.
LoneSoldier55 wrote:Parkour maps have already been done to death since the beginning of minecraft's time. It's not new and the server's had things like it in spawn for ages. It's not going to be as groundbreaking as you think.
True. As you may recall I expressed considerable doubt about it earlier in the thread and said that it would probably only give us modest results. Still, I think it's worth further consideration. We could figure out some system where the parkour changes every week, so there is novelty and therefore a reason to use it more than once, or something like that. The idea is not mine and it is not done, but it is the purpose of this entire thread, so why don't we give it a bit more time to develop?


Or you could write a few hundred more words about why I'm a fag/autist/nigger/whatever for not being in love with your particular suggestion that you are attempting to derail the thread with. It's up to you.
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LoneSoldier55
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Re: A good way to get votes, albeit a little bit annoying?

Post by LoneSoldier55 »

nowhere did I suggest to overturn the decision to implement /world, take a second and use reading comprehension instead of angrily tick tacking away at how your casual portal to everyone else is going to be destroyed

Being far away has pros, I.E security, untouched land, ability to build above ground, and relative abundance of minerals, but the thing that flies over everyone else's head is that it also has cons, like being in the middle of buttfuckistan nowhere when you want to do commerce or fight with people. Instead of finding a happy medium you all just sought to stick a portal of interaction on the server instead of figuring out how to get the best of both extremes. Who says autism structures can't be built underground? I've seen plenty of underground bases that outclassed almost all of the above ground shit i've seen. Not like anyone sees those structures in person except for the people who build it and rarely the guy who finds it a year and a half later.

/world is not an important feature, it's your answer to not wanting to put anything at risk when you go to interact with people except exactly what you want to put at risk, which is often near nothing or an acceptable loss.

>it has an effect on the real server
As opposed to effect on the fake server? You take exactly what you want between worlds, nothing more or less, so it only has as much effect as you let it. Surprise surprise when someone takes a needless risk and pays for it.

There's no need to with hold anything from anyone if you just stick a message in the chat that says "hey vote if you support the server", since people who want to support the server will vote if you give them the means, and people who don't care still won't care when you try to jangle shiny keys to the "parkour" arena in their face.

Changing parkour every week requires that someone maps new parkour garbage every week and that the shit isn't even garunteed to be good. If you want to put so much work forwards to grabbing invisible votes you better start churning out parkour maps every few days that are decent enough to attract people's attention. And if by, "giving it time to develop" you mean "let this thread stagnate for a few weeks", then sure.

And yes, you're a faggot/autist/nigger/jew and you're quite the fool.
CreaPatagain
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Re: A good way to get votes, albeit a little bit annoying?

Post by CreaPatagain »

having played quite a few different vanilla survival servers, I am not really convinced that voting and server lists really help player communities on servers to grow in a positive way.
A. Pippenger
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Re: A good way to get votes, albeit a little bit annoying?

Post by A. Pippenger »

There are significant drawbacks to every suggestion in this thread, and I am not in love with any of them. But I can say yours is the worst. I suppose I could learn to tolerate your spam if need be, but honestly, I don't see the point of it. You can only vote once per day anyway, so why does it even help to bombard people nonstop? You can vote once every 24 hours, and your spam message would appear, what, over a thousand during the same interval? How does that help?

A message that appears when you log on, maybe when you use /world, would be just as effective, without annoying people and without looking like a desperate shitty server. There is a significant extra cost to your idea, for no benefit.


And on the topic of your rants about /world: consider starting a new thread about it if you care so much. You seem to have the idea that just because I consider it a major feature of the server, that it has my full approval. In fact, I don't like it very much either, and I frankly find it annoying to be insulted so much for holding an opinion that I don't actually have.
MisterStrawman
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Re: A good way to get votes, albeit a little bit annoying?

Post by MisterStrawman »

In regards to spamming links every 5-10 minutes, how about just post a link to it when someone signs on, like there is to the wiki and forums? (sorry if that's been suggested, I didn't read the whole thread) Otherwise I'm against rewarding players for voting, as that's sort of been contrary to SimPVP philosophy. Will that make it harder to compete against servers that do bribe players for votes? Yes, but I also believe servers like that are what cheapen the value of these votes. One option that might work would be to, as a player, remind people to vote once in a while, especially if there are a lot of people on the server. Unless we resort to something most of us don't want, votes probably won't be what gets us out of our dry spell.
OdinFire
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Re: A good way to get votes, albeit a little bit annoying?

Post by OdinFire »

I dont know why this is really such a big issue regarding a potential /arena or /parkour. They dont affect the maingame, they're fun diversions from the maingame (basically adminless /events - which i dont see anyone complaining about events) and opportunities to help the server. Saying these small additions go against the server just sounds kind of silly, considering we really dont have a server philosophy. Only a fluctuating population and old conservatives.

A vote is a vote, no matter how earned.
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LoneSoldier55
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Re: A good way to get votes, albeit a little bit annoying?

Post by LoneSoldier55 »

there's only 1440 minutes in a day, and a message every ten minutes would show up only 144 times (only 288 times if halved, which is no where near what you think it will be)
given the fact that most people only play for a few hours at most (we'll be generous and say they're playing for five hours a day), they only see this short message that says "hey nigga you can vote at this link" 30 times (presuming the spend all 300 minutes actively playing.

10 minutes is a very middling interval. If you're so autistic about "spam" then 30 minutes is just as good (which would only show up on the server about 48 times a day, unless that's still too many for your poor mind to comprehend). Unless the server is dead in the water, even normal game functions and people chatting, joining, and leaving will fill up the chat log enough to get rid of an old message from ten minutes ago. You're blowing this way out of proportion and trying to make it seem like people are going to be flooded every 30 seconds with a "P-PLEASE VOTE WE ARE A DYING SERVER PLEASE".

People are much less likely to read shit that's automatically spewed into chat when you use /world or join, I know that I don't bother reading anything that doesn't pop up without my knowing. If it pops up in chat, people's eyes will be drawn to it as they may think it's a chat message, which is more effective than spewing garbage whenever you enter something in chat, since you'll be more focused on the game and your new surroundings then you will reading what's going on in chat.

Also, you're trying to save the server with votes. Votes in my opinion rarely influence a server's population very directly and often only have high numbers of votes because they initially have high numbers of players, a catch-22 if you will. This place is already a desperate shitty server.

On the topic of you trying to make /world seem like all is right in the world, then why didn't you just say so? You sure seem to support it because you want casual trading land to stick around, or else you might have to risk moving closer to spawn!!

"Cheapening" the value of votes doesn't matter either. A vote is a vote. There's no rating or system that dictates how "genuine" a vote is or else huge servers couldn't use botnets to vote for them.
/Arena | /parkour isn't a bad idea in itself, locking it behind a shitty "vote4us plzz!" paywall is the bad idea. "Server Philosophy" is the thing that holds the server to its oldest core gameplay or values, essentially meaning "we want to keep it the old way as much as possible".
A. Pippenger
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Re: A good way to get votes, albeit a little bit annoying?

Post by A. Pippenger »

LoneSoldier55 wrote:If it pops up in chat, people's eyes will be drawn to it as they may think it's a chat message, which is more effective than spewing garbage whenever you enter something in chat, since you'll be more focused on the game and your new surroundings then you will reading what's going on in chat.

That's exactly what makes it annoying. You can only vote once per day, and yet your message would be forcing players to look at it many times in that interval. What is the point?
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