Solutions to CombatLogging
Re: Solutions to CombatLogging
Quick note, I won't add solution 1 or 2, under any circumstances.
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- Noob
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Re: Solutions to CombatLogging
Changing my vote then in that case.Yukar9 wrote:Quick note, I won't add solution 1 or 2, under any circumstances.
- LoneSoldier55
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Re: Solutions to CombatLogging
Removing the 2 second godmode on a player join may generate problems for non-combat loggers.
If the internet is being derpy, it might not load the chunks you are standing on when you immideatly join the server, causing you to fall into the void and then reappear up back on the surface when the chunk loads, but this causes a fall damage sound, which I belive dying is only stopped by the two second godmode.
If the internet is being derpy, it might not load the chunks you are standing on when you immideatly join the server, causing you to fall into the void and then reappear up back on the surface when the chunk loads, but this causes a fall damage sound, which I belive dying is only stopped by the two second godmode.
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Re: Solutions to CombatLogging
Sorry, I messed up on the poll. A lot of people have to re-vote anyway because of Yukar's quick note.
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Re: Solutions to CombatLogging
I'm going to try to test this. Does anyone have MCP/Minecraft Coder Pack and knows how to set it up for the Minecraft Server code? I only have it working for single-player.LoneSoldier55 wrote:Removing the 2 second godmode on a player join may generate problems for non-combat loggers.
If the internet is being derpy, it might not load the chunks you are standing on when you immideatly join the server, causing you to fall into the void and then reappear up back on the surface when the chunk loads, but this causes a fall damage sound, which I belive dying is only stopped by the two second godmode.
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- Moron
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Re: Solutions to CombatLogging
I still say that we should leave it as is before Yukar gets killed by a mutated, invincible he-she-both thing or what have you.
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Re: Solutions to CombatLogging
I was in favor of removing 2 second godmode, however, after what Lone does said, and that does happen to not often, but enough for me to change my mind.
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Re: Solutions to CombatLogging
4 to 1. Well, this oughta be fun to watch.
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Re: Solutions to CombatLogging
Hes right...FoSchnizzle wrote:I still say that we should leave it as is before Yukar gets killed by a mutated, invincible he-she-both thing or what have you.
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Re: Solutions to CombatLogging
bar graph penis ^