Solutions to CombatLogging

Post various suggestions here, if support is shown for your suggestion a vote will be started

What should we do about Combat-Logging?

1. Remove the 2-second godmode
2
20%
2. Do nothing about Combat-Logging
6
60%
3. Do something about Combat-Logging, but not like this!
2
20%
 
Total votes: 10

Yukar9
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Re: Solutions to CombatLogging

Post by Yukar9 »

Quick note, I won't add solution 1 or 2, under any circumstances.
TLRedemption
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Re: Solutions to CombatLogging

Post by TLRedemption »

Yukar9 wrote:Quick note, I won't add solution 1 or 2, under any circumstances.
Changing my vote then in that case.
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LoneSoldier55
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Re: Solutions to CombatLogging

Post by LoneSoldier55 »

Removing the 2 second godmode on a player join may generate problems for non-combat loggers.
If the internet is being derpy, it might not load the chunks you are standing on when you immideatly join the server, causing you to fall into the void and then reappear up back on the surface when the chunk loads, but this causes a fall damage sound, which I belive dying is only stopped by the two second godmode.
YoungsMC
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Re: Solutions to CombatLogging

Post by YoungsMC »

Sorry, I messed up on the poll. A lot of people have to re-vote anyway because of Yukar's quick note.
YoungsMC
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Re: Solutions to CombatLogging

Post by YoungsMC »

LoneSoldier55 wrote:Removing the 2 second godmode on a player join may generate problems for non-combat loggers.
If the internet is being derpy, it might not load the chunks you are standing on when you immideatly join the server, causing you to fall into the void and then reappear up back on the surface when the chunk loads, but this causes a fall damage sound, which I belive dying is only stopped by the two second godmode.
I'm going to try to test this. Does anyone have MCP/Minecraft Coder Pack and knows how to set it up for the Minecraft Server code? I only have it working for single-player.
FoSchnizzle
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Re: Solutions to CombatLogging

Post by FoSchnizzle »

I still say that we should leave it as is before Yukar gets killed by a mutated, invincible he-she-both thing or what have you.
yourcreepyuncle
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Re: Solutions to CombatLogging

Post by yourcreepyuncle »

I was in favor of removing 2 second godmode, however, after what Lone does said, and that does happen to not often, but enough for me to change my mind.
FoSchnizzle
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Re: Solutions to CombatLogging

Post by FoSchnizzle »

4 to 1. Well, this oughta be fun to watch.
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Gingeronamission
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Re: Solutions to CombatLogging

Post by Gingeronamission »

FoSchnizzle wrote:I still say that we should leave it as is before Yukar gets killed by a mutated, invincible he-she-both thing or what have you.
Hes right...
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RevStoningpot
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Re: Solutions to CombatLogging

Post by RevStoningpot »

bar graph penis ^
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