Allowed mods
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- Noob
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Re: Allowed mods
May i ask why not? Is it because it displays players?Yukar9 wrote:Not allowed
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- Moron
- Posts: 1537
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Re: Allowed mods
Yeah, I saw a friend using it. CJB is definitly the kind of thing you don't want to be running on the server...
- Gnatogryz
- hated the previously assigned rank
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Re: Allowed mods
TLRedemption wrote:May i ask why not? Is it because it displays players?
Pretty convenient mod pack :)CJB's Mods infomation wrote:- X-Ray
- Caves
- Show Mobs (minimap)
- Show Players (minimap)
- Extended Reach
- Toggle Flying
- Toggle Speed
Re: Allowed mods
Gnatogryz wrote:TLRedemption wrote:May i ask why not? Is it because it displays players?Pretty convenient mod pack :)CJB's Mods infomation wrote:- X-Ray
- Caves
- Show Mobs (minimap)
- Show Players (minimap)
- Extended Reach
- Toggle Flying
- Toggle Speed
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- Noob
- Posts: 1188
- Joined: Thu Nov 03, 2011 1:52 am
- Location: Iceland, not the supermarket chain.
Re: Allowed mods
I was just in it for the minimap, but yeah ok.Yukar9 wrote:Gnatogryz wrote:TLRedemption wrote:May i ask why not? Is it because it displays players?Pretty convenient mod pack :)CJB's Mods infomation wrote:- X-Ray
- Caves
- Show Mobs (minimap)
- Show Players (minimap)
- Extended Reach
- Toggle Flying
- Toggle Speed
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- in diamond armor
- Posts: 299
- Joined: Thu Nov 10, 2011 3:51 am
- Location: My base is at 3220 -439, come at me bro
Re: Allowed mods
Toggle-Sneak? Mac users can already toggle sneak by setting the sneak button to Caps Lock, so I don't think this is much of an advantage.
Re: Allowed mods
Would the ship portion of the Zeppelin mod be allowed? Zeppelin mod is like flying stuff, but the ship one doesn't allow going into the air. It is boat only. There would be a certain speed limit on it such as like 2 for example, which would be maybe slower than a boat you'd make on a crafting table. The reason why I would rather this is because we could have moving pirate ships, moving bases (just thought of that) and it could very well increase PVP. Ask questions, if any
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- Moron
- Posts: 1537
- Joined: Thu Sep 01, 2011 11:19 pm
- Location: Up your ass and around the corner.
- Contact:
Re: Allowed mods
Well, this means everyone would have to install the mod theirselves. Sounds interesting but then we're losing the name of 'simplicity'. We've already lost about a quarter of our vanillaness.... ;(
- LoneSoldier55
- Moron
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Re: Allowed mods
Too complicated to install on a client and run on a server, it would require the server to know what the crafted entity is, ect. It would have to be downloaded by all clients and installed on the server, and it's non-vanilla.