"We strive for a vanilla aestethic; although we are running Bukkit with several mods, these are mostly just to assist in effective administration."
That's from the front page.
Why don't you try and find a way to encourage new people to stay, rather than trying to cater to a small handful of the servers elders.
If you got more people online, naturally there will be more pvp.
Or let people lock chests - then they will at least feel safe enough to leave to try to attack others.
Making a separate world for pvp doesn't address the reasons the majority of people don't want to try and pvp.
Multiworld
-
- still building aboveground
- Posts: 76
- Joined: Sun Mar 11, 2012 10:42 pm
-
- Moron
- Posts: 1557
- Joined: Mon Jan 02, 2012 7:15 am
- Contact:
Re: Multiworld
Yes it does, if you actually read shit. Locking chests? Ask ANYONE, that's worse. That defeats the purpose of anarchy/griefing. Yukar has said, this server is not going to be vanilla, it wasn't intended to be. Smarten up.
And to lighten the mood, puppy!
And to lighten the mood, puppy!
Re: Multiworld
"strive" are the golden word. we dont cater the elders but there opinion matters more. how will u make more players come to this server? lockable chest destroys a very important aspect of this server: RAIDING. the pvp-world are to address the number 1 reason players wanted the limit.
-
- Moron
- Posts: 1557
- Joined: Mon Jan 02, 2012 7:15 am
- Contact:
Re: Multiworld
It is an alternate solution. A sensible one. I feel like Lone here, but I get the feel that this is how you view logic, Joseph and company...
-
- still building aboveground
- Posts: 76
- Joined: Sun Mar 11, 2012 10:42 pm
Re: Multiworld
And "anarchy/griefing" defeats the point of trying to pvp if you're always on the defensive - it's almost paradoxical.
I think the bottom line is that the server can't be both. People will either prefer to raid/grief or to pvp, but trying to split it in half will be a half-assed attempt at getting the best of both worlds.
Believe me, I would like to see more pvp interaction too, and I hate playing the devil's advocate, but raiding will go down if pvp goes up and vice verse. That is why I voted no.
Also, @Joseph and company, there are 14 other 'no' votes that I don't know the owner of. None of them seem to want to speak up, I can't say I blame them with how viciously you attack the opposition.
I think the bottom line is that the server can't be both. People will either prefer to raid/grief or to pvp, but trying to split it in half will be a half-assed attempt at getting the best of both worlds.
Believe me, I would like to see more pvp interaction too, and I hate playing the devil's advocate, but raiding will go down if pvp goes up and vice verse. That is why I voted no.
Also, @Joseph and company, there are 14 other 'no' votes that I don't know the owner of. None of them seem to want to speak up, I can't say I blame them with how viciously you attack the opposition.
-
- Moron
- Posts: 1557
- Joined: Mon Jan 02, 2012 7:15 am
- Contact:
Re: Multiworld
We do not attack. We present valid logic. You apparently view that as hate. Sux. And the raiding will be same as ever, people will go out and find bases if they want to. People will also pvp, if they want to. It is not half assed. It is a viable solution. It isn't splitting the server in half, we have said this. It is adding a small, hostile world, where people cannot live. Therefore the bases in the main world will not be any less in number. Logic. View it as such.
Re: Multiworld
anarchy = everybody do whatever they want. if some want to hide in a hole let them if some want to pvp let them. this will only make it easier to interact. it have worked for a long time. u a bad advocate u have not even trying to explain ur case.
LOL new to the internet? we are not hard we know what we are talking about, u and company only repeats the same arguments that have already been debated
LOL new to the internet? we are not hard we know what we are talking about, u and company only repeats the same arguments that have already been debated
-
- Moron
- Posts: 1557
- Joined: Mon Jan 02, 2012 7:15 am
- Contact:
Re: Multiworld
Not only have these arguments been debated, but proven invalid. Smarten up.
-
- still building aboveground
- Posts: 76
- Joined: Sun Mar 11, 2012 10:42 pm
Re: Multiworld
Let me make sure I have this all right....
You want to create another world to try and encourage more pvp.
That sounds lovely IN THEORY but there is so much more technicality behind it.
Here is the logic behind that:
-For the first week everyone enjoys the free-for-all pvp taking place all over the zone
-By the end of the week, the island has turned into a guerrilla warfare zone
-Only the people with enough materials to continually craft potions and enchants will succeed
-It will end up the same was pvp is now
Basically, only 1/5th of the server will be able to continually participate and enjoy.
MEANWHILE the other 4/5th of the server has to deal with the following:
-More lag - more worlds will always cause more lag
-Depletion of nether warts
-Locked out of the new pvp island because of the high enchant/alchemy that would be required to even have a chance.
It turns into a show for the few people that have been lucky enough to either steal or farm enough nether wart to have a constant supply of potions. Anyone else wouldn't stand a chance.
Why subject people to less activity on the standard world, and more lag, for something that most people won't be able to realistically participate in?
It fails to address the actual problem, which is that people are more inclined to try and protect their base from being raided than to leave and 1. risk being caught, or 2. die with their gear on.
This type of anarchy server is set up so that only people with continuous resources can fully enjoy it - which alienates a good majority of the server. This is simply how it works. You can't force more interaction and you can't force more pvp.
The ONLY way you will ever see more pvp is if the reward is greater than the risk. Without any type of currency, trade, commerce, or safety net, pvp simply won't happen like you think it will.
You want to create another world to try and encourage more pvp.
That sounds lovely IN THEORY but there is so much more technicality behind it.
Here is the logic behind that:
-For the first week everyone enjoys the free-for-all pvp taking place all over the zone
-By the end of the week, the island has turned into a guerrilla warfare zone
-Only the people with enough materials to continually craft potions and enchants will succeed
-It will end up the same was pvp is now
Basically, only 1/5th of the server will be able to continually participate and enjoy.
MEANWHILE the other 4/5th of the server has to deal with the following:
-More lag - more worlds will always cause more lag
-Depletion of nether warts
-Locked out of the new pvp island because of the high enchant/alchemy that would be required to even have a chance.
It turns into a show for the few people that have been lucky enough to either steal or farm enough nether wart to have a constant supply of potions. Anyone else wouldn't stand a chance.
Why subject people to less activity on the standard world, and more lag, for something that most people won't be able to realistically participate in?
It fails to address the actual problem, which is that people are more inclined to try and protect their base from being raided than to leave and 1. risk being caught, or 2. die with their gear on.
This type of anarchy server is set up so that only people with continuous resources can fully enjoy it - which alienates a good majority of the server. This is simply how it works. You can't force more interaction and you can't force more pvp.
The ONLY way you will ever see more pvp is if the reward is greater than the risk. Without any type of currency, trade, commerce, or safety net, pvp simply won't happen like you think it will.
- Gnatogryz
- hated the previously assigned rank
- Posts: 606
- Joined: Tue Dec 27, 2011 4:36 pm
- Location: Poland
Re: Multiworld
What a misuse of the word "privacy" :)FoSchnizzle wrote:Ah. I still think that votes being shown violates a tad more of our privacy than it should, but it may be a good thing.
There's nothing to be ashamed of, nobody is coming to your house to beat you up for voting "yes" :)