Multiworld

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[OFFICIAL MAJORITY VOTE] Do this? (majority at end of vote get their way)

Poll ended at Thu Mar 15, 2012 1:27 pm

Yes
23
62%
No
14
38%
 
Total votes: 37

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Gnatogryz
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Re: Multiworld

Post by Gnatogryz »

joseph3114 wrote: -More lag - more worlds will always cause more lag
Yes, if you run the server on a netbook. But since Yukar's server can handle multiple xp grinders at a time, I don't think this point is valid.
joseph3114 wrote: -Locked out of the new pvp island because of the high enchant/alchemy that would be required to even have a chance.
Try to go to the spawn now. Your face will get raped by Assas and his team armed to teeth with potions and enchanted stuff. The PvP world will be 2k x 2k, so it's still plenty of room to run around naked.
joseph3114 wrote: -Depletion of nether warts
This is by far my favourite argument against the pvp dimension. Why is it my favourite? Because it absolutely, positively makes no sense at all. This is not even remotely related to the topic.
mallomads
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Re: Multiworld

Post by mallomads »

I don't think all the no-voters read the WHOLE thread. The server will not be split in half, if anything about that argument should be close to valid, the server would be split in 4 or 5 (World, Nether, End, PVP, ? ). So everyone understands, the pvp world is ONLY for pvp. You can't live in it. You can't do anything in it besides pvp'ing your ass off.
Take a look at josephs post:
Re: Multiworld

by joseph3114 » Mon Mar 12, 2012 4:48 am

Let me make sure I have this all right....

You want to create another world to try and encourage more pvp.
That sounds lovely IN THEORY but there is so much more technicality behind it.
First of all, I think joseph should have an applaus from all of us. He is the only one (from the no-voters) making any sense in what he is saying.
I think that all of your arguments are somehow valid, however you still seem so focused on down-voting the idea? Ofcourse only the dedicated pvp'ers will be able to stay there 24/7.
But if you have been around spawn recently, you should know that only the dedicated pvp'ers will survive there too.
So how is this worse?
Xestia
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Re: Multiworld

Post by Xestia »

Joseph, Minecraft is mine-craft, you have to craft to mine. Whether there is a boundary, a 4th world or just a 100% vanilla server, people will always have to spend time mining and farming before they can craft (or in this case pvp and raid.)

A multiworld would not affect the rate at which people can gather materials, it would only affect the rate at which good players could raid materials. Why you would presume only 1/5 the server could afford to pvp I don't understand, the only people who would be incapable of gathering the materials to pvp would be spawnsters.

By the end of the week, the island has turned into a guerilla warfare zone.
I hope this is a joke, if it's not, you obviously have never pvp'd on an anarchy server.

It will end up the same pvp as was now.
I'm sorry, I don't understand this point. Are you saying that everybody will run out of materials to pvp with after the first week? If so, then you're argueing that the pvp world will massively increase the amount of pvp, since people use their items that fast.

More lag
This is a straight-out lie. Multiworld allows multithreading = less lag.

Depletion of nether warts
What? How would this affect the nether?

[4/5 of the server will be] locked out of the new pvp island
That requirement exists for everybody, whether they pvp in the normal world or on a pvp world.

It fails to address the actual problem, which is that people are more inclined to try and protect their base from being raided than to leave and 1. risk being caught, or 2. die with their gear on.
It does exactly address that problem, it allows people to with ease pvp with minimal risk to their base/stash.

This type of anarchy server is set up so that only people with continuous resources can fully enjoy it - which alienates a good majority of the server.
And all the regulars have continuous resources. It only alienates spawnsters.

You can't force more interaction and you can't force more pvp.
You can't word it a specific way to make it sound like a bad idea. Saying a pvp world is forcing pvp onto people is like saying the nether forces people to travel far.

The ONLY way you will ever see more pvp is if the reward is greater than the risk.
The (monetary) reward is relative to the amount of players on your team versus the enemy team. If it's 2v2, the (monetary) reward is equal to the risk, if there are more people on the opposing team the reward is greater. Beyond that there's the also the fun, the bragging rights and the respect it gives you. I'm sure your going to dispute this, but regardless, your argument is against pvp in general, and is irrelevant to this multiworld in any way other than that it supposedly makes the multiworld unnecessary.
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Gnatogryz
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Re: Multiworld

Post by Gnatogryz »

joseph3114 wrote:The ONLY way you will ever see more pvp is if the reward is greater than the risk. Without any type of currency, trade, commerce, or safety net, pvp simply won't happen like you think it will.
Actually PvP mostly happens for fun, for fame etc. Since Minecraft has no end and no goal, adding currency won't really change much. But someone who actually PvP-ed should know that.
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RevStoningpot
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Re: Multiworld

Post by RevStoningpot »

well xestia and gnat pretty much said all i was going to but that nether wart thing is funny. WTF is that about? Does he think we are gong to replace the nether with the pvp map? Talk about ill informed voters. And arguing that the server can't handle some thing is always a bad excuse. This is run on a real server computer not some home PC. And maybe jo just ignores me but as far as splitting the server goes, i have been alienated from the rest of the server due to the limit this change will unsplit the server and i will pvp way more often.
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LoneSoldier55
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Re: Multiworld

Post by LoneSoldier55 »

Some of you are interpreting what he said as "Depletion of Nether Wart" as "Depletion of Nether Wars". He means that because of the constant brewing of potions, nobody will have nether wart.

Well, there's this thing called Supply and Demand. If people demand more nether wart, they'll farm the shit out of it. Also, you can trade for one wart and simply start your own farm. It causes no inflation in MineCraft's economy. All of your aguments have been proven invalid.
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Gnatogryz
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Re: Multiworld

Post by Gnatogryz »

LoneSoldier55 wrote:Some of you are interpreting what he said as "Depletion of Nether Wart" as "Depletion of Nether Wars". He means that because of the constant brewing of potions, nobody will have nether wart.
Lol. :)

I guess he just doesn't know that nether warts can be farmed.
joseph3114
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Re: Multiworld

Post by joseph3114 »

I think there has been a misunderstanding about my nether wart comment.
Potions are a requirement to be successful, which requires a lot of them. This locks newer members out of any chance at success. The point of that being you will still see the same names killing people just like it is now.

This is no different than the current spawn you keep referencing.

The plugin doesn't magically multithread and reduce lag. There are a lot more factors that go into it.


This forum is a hive mind that refuses to accept that negative reprocussions will occur.
Why even put up a vote and topic for discussion if every forum user is already decided?
waronchickens97
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Re: Multiworld

Post by waronchickens97 »

Joseph, every major player on the server can sell you nether warts for next to nothing, if you need them that badly, and I doubt there are any left inside the 5k limit anyway. (outside farms that is)
joseph3114
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Re: Multiworld

Post by joseph3114 »

I have plenty. The point is why add this feature that is so gear/alchemy dependent if only the major players stand a chance.
There are plenty more people that won't benefit from less players on the main world during prime time.
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