A possibly terrible/great suggestion
Re: A possibly terrible/great suggestion
Now we're going to start talking about a world border limit again. Ugh. Just leave the game be.
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Re: A possibly terrible/great suggestion
The point would be to make enderchests still be able to transport items in large bases as someone would do in survival, instead of hiding the 27 most valuable items you own from everyone else.LoneSoldier55 wrote: this means you can place an enderchest down on the surface and easily find stashes within 500 blocks
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Re: A possibly terrible/great suggestion
the point still remains that someone can place enderchests down at the surface level and find bases that are at bedrock or the sky limit and in a roundabout area as well, and this is also a terrible idea because it's complicated as fuck
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Re: A possibly terrible/great suggestion
The reason raiding is rare is that the game dynamics of Minecraft make raiding too "expensive" for the raided player. The expense isn't just due to the resources lost, but of potential damage to farms, defenses, and the like. To use a real-world analogy, the raider is not like a burglar, who steals a few valuables, but someone who steals everything of value, burns your house down, and spreads salt of your lawn to prevent your grass from ever growing again.
The issue isn't a lack of benefits for the raider. If that were the case, players would not invest hours upon hours in defense through distance. Rather, the bases would be relatively close to spawn, but left unmolested by other players. There really isn't an "easy fix" to this problem. Getting rid of enderchests will just make the cost of being raided greater, forcing bases out even further, making raiding even harder.
The issue isn't a lack of benefits for the raider. If that were the case, players would not invest hours upon hours in defense through distance. Rather, the bases would be relatively close to spawn, but left unmolested by other players. There really isn't an "easy fix" to this problem. Getting rid of enderchests will just make the cost of being raided greater, forcing bases out even further, making raiding even harder.
Re: A possibly terrible/great suggestion
That's true. Nobody really thinks about side-effects like this, I think.Getting rid of enderchests will just make the cost of being raided greater, forcing bases out even further, making raiding even harder.
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Re: A possibly terrible/great suggestion
but what about the main effect of nobody raiding because raiding isn't worth your time.morl0ck wrote:That's true. Nobody really thinks about side-effects like this, I think.Getting rid of enderchests will just make the cost of being raided greater, forcing bases out even further, making raiding even harder.
the biggest issue of being raided is that once someone has your grid you can never, ever return to that area or else you run the risk of someone revisiting it and finding you.
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Re: A possibly terrible/great suggestion
There are two issues, lack of reward for raiding, and the cost of having weak raid defense. One can't maintain a base without keeping it's location hidden. I don't mean it is difficult, I mean that it is literally impossible. In vanilla anarchy, there is no way around that, because you will logged out most of the time. Even if you play for 6 hours a day, you leave 18 hours in which the raider can act with impunity.LoneSoldier55 wrote:but what about the main effect of nobody raiding because raiding isn't worth your time.morl0ck wrote:That's true. Nobody really thinks about side-effects like this, I think.Getting rid of enderchests will just make the cost of being raided greater, forcing bases out even further, making raiding even harder.
the biggest issue of being raided is that once someone has your grid you can never, ever return to that area or else you run the risk of someone revisiting it and finding you.
While it is true that a raider can return to a base once the location is known, that really isn't the issue in itself. The problem is that he on his return, he can literally destroy your base. There isn't a way around that on vanilla anarchy. Maybe, if you had a team large enough to maintain a 24/7 presence, it might work.
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Re: A possibly terrible/great suggestion
Am I the only one who thinks enderchests don't make raiding worthless? They don't even hold that much.
At my base I've got 50 or so original copies of books that can't even fit in an enderchest, some blocks of iron, gold, lapis, and redstone, 5 beacons just hanging around, etc. I'd totally be worth raiding, even if you couldn't get to the relatively tiny amount of stuff in my enderchest. I mostly use it to hold diamonds, a few tools I want to keep track of, and the basic materials to start a new base if I'm raided.
If I was going to raid a base, I'd go for a place with rare farms like pigmen or witches, or a base with a ton of beacons up, or built out of rare materials like quartz. I know of several bases like this that I'd raid if I was the type to do that. If everything valuable can fit in one small chest, and you don't even use any valuable building materials or redstone pieces or have grinders, you probably just have kind of a lame base.
I think the lack of raiding is more because of the incredible distance everyone lives at. Blk has a point there. Silas also has a point, in that echests are vanilla and can't fairly be removed. The only ways I can think of making raiding more profitable are extreme measures like removing /world or putting a world border back, but I don't think anyone wants that.
The other option would be getting more new players who don't realize how far you need to live from spawn and raiding them. So vote, tell your friends about the server, maybe put up some flyers. Just getting rid of echests won't change the fact that we're a dying server full of overly cautious retirees.
At my base I've got 50 or so original copies of books that can't even fit in an enderchest, some blocks of iron, gold, lapis, and redstone, 5 beacons just hanging around, etc. I'd totally be worth raiding, even if you couldn't get to the relatively tiny amount of stuff in my enderchest. I mostly use it to hold diamonds, a few tools I want to keep track of, and the basic materials to start a new base if I'm raided.
If I was going to raid a base, I'd go for a place with rare farms like pigmen or witches, or a base with a ton of beacons up, or built out of rare materials like quartz. I know of several bases like this that I'd raid if I was the type to do that. If everything valuable can fit in one small chest, and you don't even use any valuable building materials or redstone pieces or have grinders, you probably just have kind of a lame base.
I think the lack of raiding is more because of the incredible distance everyone lives at. Blk has a point there. Silas also has a point, in that echests are vanilla and can't fairly be removed. The only ways I can think of making raiding more profitable are extreme measures like removing /world or putting a world border back, but I don't think anyone wants that.
The other option would be getting more new players who don't realize how far you need to live from spawn and raiding them. So vote, tell your friends about the server, maybe put up some flyers. Just getting rid of echests won't change the fact that we're a dying server full of overly cautious retirees.
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Re: A possibly terrible/great suggestion
opinion discardedA. Pippenger wrote:Am I the only one who thinks enderchests don't make raiding worthless? They don't even hold that much.
At my base I've got 50 or so original copies of books that can't even fit in an enderchest, some blocks of iron, gold, lapis, and redstone, 5 beacons just hanging around, etc. I'd totally be worth raiding, even if you couldn't get to the relatively tiny amount of stuff in my enderchest. I mostly use it to hold diamonds, a few tools I want to keep track of, and the basic materials to start a new base if I'm raided.
If I was going to raid a base, I'd go for a place with rare farms like pigmen or witches, or a base with a ton of beacons up, or built out of rare materials like quartz. I know of several bases like this that I'd raid if I was the type to do that. If everything valuable can fit in one small chest, and you don't even use any valuable building materials or redstone pieces or have grinders, you probably just have kind of a lame base.
I think the lack of raiding is more because of the incredible distance everyone lives at. Blk has a point there. Silas also has a point, in that echests are vanilla and can't fairly be removed. The only ways I can think of making raiding more profitable are extreme measures like removing /world or putting a world border back, but I don't think anyone wants that.
The other option would be getting more new players who don't realize how far you need to live from spawn and raiding them. So vote, tell your friends about the server, maybe put up some flyers. Just getting rid of echests won't change the fact that we're a dying server full of overly cautious retirees.
27 slots is way more than enough to hold all of your most precious metals and valubles
in the case of a huge base, you have multiple players multiplying the amount of shit you can hide away
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Re: A possibly terrible/great suggestion
And once again, the Annual Not Reading Other People's Posts Award goes to lonesoldier.
You completely ignored several of my points:
-Valuable items like books that don't stack (this also applies to things like enderpearls which form small stacks, and armor, weapons, and tools..tons of very valuable stuff really)
-Some items like beacons and redstone things need to actually be placed to be used
-Good bases often use valuable blocks for building materials and decoration (i.e. Dakkadok's quartz city or Aggersel where the roads are made of lapis and gold and shit)
-27 spaces not actually being very much if you're not poor
Basically if you put any effort into a base it will be worth a raid.
You completely ignored several of my points:
-Valuable items like books that don't stack (this also applies to things like enderpearls which form small stacks, and armor, weapons, and tools..tons of very valuable stuff really)
-Some items like beacons and redstone things need to actually be placed to be used
-Good bases often use valuable blocks for building materials and decoration (i.e. Dakkadok's quartz city or Aggersel where the roads are made of lapis and gold and shit)
-27 spaces not actually being very much if you're not poor
Basically if you put any effort into a base it will be worth a raid.