Wow, aren't you touchy today.
LoneSoldier55 wrote:
people can make valuable trades without /world, it's just everyone on the server is too lazy to maintain a base close enough for trading but far enough away to be safe, so you all resorted to an easy method where you don't have to exert effort to trade (even some people going as far as wanting admin protection on trades in an anarchy server). You can't argue that /world is a "valuable resource" because it's nothing more than a compromise that happens to have benefits for casuals (and it also makes trades more dangerous since pretty much anyone can see two or more people in /world and jump in with some gear to fuck you both up, as opposed to trading in the middle of nowhere which would only carry the risk to the trading parties unless it was very close nearby to other people by chance or setup).
I actually mostly agree with this, but you don't seem to realize what a big change you're proposing. Having /world is the difference between trades that take two minutes and trades that take two days. And yes, people could move closer to spawn, but that makes it impossible to create the frankly amazing structures that some people build on this server. A little bit of safety and the chance to accomplish something impressive is what makes people come back to the server for years and years.
I am not entirely opposed to phasing out /world now that we have portals, because they can replace it to some extent, but it's something to consider very carefully. You're treating it like it's a simple no-brainer that you could just restrict /world access, and frankly it isn't. And as long as we have /world, it will remain as one of the most important features of our server, and therefore above being used as a tool of extortion.
You think you can just casually suggest restricting fundamental features like /world and chat just for the sake of a few extra votes. But it's not worth it. Not even close.
EDIT: I'm a bit unclear on whether you actually even want this, or are just arguing in the hypothetical. If you don't actually want to restrict /world and are only saying "it's not different from restricting parkour", I will leave it at this:
1) You can take items to and from /world, meaning it has an effect on the real server and is part of it. I assume parkour, like events, would have no inventory crossover with the regular world, so restricting access to it doesn't hurt players. This is the reason it's not extortion. It is the difference between withholding something fun and withholding something that actually matters.
2) /World has already existed for years, whereas parkour is a hypothetical new feature. Restricting /world pulls the rug out from underneath longtime players who are already used to it, and will probably piss some of them off. Since parkour doesn't even exist yet, restricting it is not nearly as much of a dick move as restricting /world.
LoneSoldier55 wrote:Parkour maps have already been done to death since the beginning of minecraft's time. It's not new and the server's had things like it in spawn for ages. It's not going to be as groundbreaking as you think.
True. As you may recall I expressed considerable doubt about it earlier in the thread and said that it would probably only give us modest results. Still, I think it's worth further consideration. We could figure out some system where the parkour changes every week, so there is novelty and therefore a reason to use it more than once, or something like that. The idea is not mine and it is not done, but it is
the purpose of this entire thread, so why don't we give it a bit more time to develop?
Or you could write a few hundred more words about why I'm a fag/autist/nigger/whatever for not being in love with your particular suggestion that you are attempting to derail the thread with. It's up to you.