World Boundary
- LoneSoldier55
- Moron
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Re: World Boundary
Why the fuck is this random interaction nessicary? It does nothing much but have two people kill each other. Is that REALLY that important, and the only valid argument left for this limit?
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- in diamond armor
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Re: World Boundary
Two people killing people is the reason the limit was first brought up? Lol...LoneSoldier55 wrote:Why the fuck is this random interaction nessicary? It does nothing much but have two people kill each other. Is that REALLY that important, and the only valid argument left for this limit?
Random interaction is unlikely, but it's happening regularly and it's increased the amount of PvP we've been having.
I don't want a 1k limit, that would be extreme.
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- Moron
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Re: World Boundary
I want a 7k. Sounds nice.
Re: World Boundary
young i have told u that i had a random pvp encounter outside the limit.. and i think rev had some to.. thats disprove ur claim that the amount of random pvp have increased.. i think 5k are extreme..
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Re: World Boundary
whooh boy, I leave for a month and this is still an issue. *sigh* alright, let me say my idea with this.
I'll be frank, I despise the limit. For a multitude of reasons. I'll list three.
1. The limit DOES in fact limit what we can or cannot do. most of which it does so indirectly. We all know how server mechanics work, particularly with a pvp server such as this one. People who make houses on the surface and trust people too openly tend to get weeded out. especially if the limit is here. So let's say you're a new person. you go roaming around spawn, see a few crater houses, and you decide to group up with someone. because the limit is at 5k, you reach the base in a 3 day trip, and are greeted by a small room in the bowels of the Cubeworld. You prefer to make surface forts, something on par with a castle, and you know that even though making a surface structure is probably not the best idea, you know that if it's a good distance away, you'll be fine for a few weeks. maybe even a month, if you are secretive. Sadly, the limit prevents you from going a good distance away, and the limit would actually make it EASIER to find said castle. let me explain.
Imagine you're on a scouting mission, heading due west until you're close to the limit. now if we looked at a cardinal direction, you would have 5 directions to go. north, northeast, east, southeast, and south. you can't go the other three due to the limit. in other words, any bases near you have a better chance to be found because of this. if we didn't have a limit, we would have 8 directions, and we would have no enclosed area where people have to be. people would be harder to find because we wouldn't have much a clue onto where they are. In other words, the limit (and I understand it was designed to do this) actually encloses us two main ways. we can't go 5k from spawn, and we have a better chance of being discover because we're in an enclosed area. I know some people may like this, and I understand why they would, but isn't the thrill of pvp finding someone when you DIDN'T expect to find anyone? I'm not much a pvp person, but nothing makes me more happy then finding an old base. hell, it may be occupied!
2. The limit has changed pvp, but not in the best of ways. The thing is, I've noticed when I stayed here a month ago that pvp, at least to me, seemed to increase in size, yet lower in quality. Let me explain, and before anyone argues, this is pvp in the general form. I'm sure there are exceptions. I've noticed most pvp comes from someone in diamond/iron armor roaming around spawn looking for scraps getting attacked by spawn rats. Spawn rats are sadly not the type to go out and actually make a good fight. They don't even drop anything. And they just punch you and call you a faggot spawnkiller. I understand that this isn't the total of fights. I'll be generous and say this is roughly 75% of them. the other 25% can be someone actually finding someone well off (like youngs pointed out in his story), an event (which I'd say is exempt from saying "pvp has increased because of limit", as we don't need a limit in order to do this), and a set fight (which is sort of on the fence of "pvp increased because of limit", as more people are at spawn to do this, but those who do it would probably do it without a limit). Obviously the majority of the pvp isn't really sport, and even without the limit, I don't think the spawn rats would go away. That said, I'm sure the limit is exacerbating the issue.
3. The limit isn't on par with the "vanilla doctrine". Ok, stop. Right now. I know what you're going to say. "The server isn't vanilla, it's psuedo-vanilla." I know, I get it, the server is having an identity crisis. And the limit was really the mask for the server to wear. Realize this is less a "con" of the limit and more a personal opinion I have. Let me make this clear, this isn't my server, this isn't your server, this is yukar's server. in other words, whatever server he wants it to be, it will be. So he decided majority rule (read as slight majority rule). As I said before, the limit brought up a topic that we didn't want to bring up because it would literally tear the server apart. Let me explain. Again.
When I came to simplicity, it was what I would classify as a survival-vanilla-anarchy server. Survival meant we faced mobs at night, and had to get our own shit. Vanilla meant we would refrain from using mods that interfered with gameplay, and try to stick with what the game started out with. Anarchy meant that killing, stealing, and being an utter asshole was allowed, and admins were only used for police against hackers and other ne'er'do-wells. I love these kinds of server, mainly for their unpredictability. I love looking at the cultures people make with clans and town. I love the politics and the voracity of wars between groups. I love the ever present danger from the most unpredictable thing imaginable, MAN. I don't use it as my "personal singleplayer". (Although, I will admit, I do like putting time in my creations. That said, I prefer to be a more "noble" force. I found empires, I don't destroy them) I don't choose to use this as my creative map. I don't choose to stay here because I love reading what the trolls say (though they make it SO tempting). I DO (or, rather, did) play here because I felt that this server did something NO PLUG-IN could do, which was seem ALIVE. And to me, the limit was entirely AGAINST that. I know, if a server is at the brink of death (which I honestly didn't think it was, but apparently "I don't pvp, so I wouldn't understand"), we should tighten our belts, swallow our pride, and do things that we wouldn't normally do to get more people. But to me, the limit was too much. It was beyond too much. It changed the server into something unrecognizable. Actually, it WAS recognizable, but I saw it somewhere else.
Let me Explain (that seems to be my catch phrase...), I played on ANOTHER survival-vanilla-anarchy server prior to this one, and it did something similar. Certain pvp-centric players told the admin that the server was starting to become boring and dull, so we did something to add pvp. We added factions. I stayed, despite my hatred toward the mod, as I had many friends there. We had a vote (two weeks after the mod was already installed) and we won, or rather, didnt. The vote was clear, 24 against, 16 for. However, we had many false votes. One of the pro-factions players talked to the admin, who decided to keep the mod. I later found out he bribed him. And he did so plenty more times. A few bedrock bases. a few admin commands such as teleporting to someone. ADMINSHIP. I know this doesn't involve this server, but I want to make it clear that this topic scratches at old wounds for me. I loved this server. And I still wish to love it. I don't want it to go the same route as that server. I know it won't, or at least not entirely, as there are a few variables that are different. We have a good admin, unlike the one who listened to money rather then wisdom. We have a slightly better community (I'll be honest, reading this forum makes me remember the last thread for this. This is a disgrace, everyone who isn't already acting like adults, please do.). And we didn't add factions, but rather the next worst thing.
Anyhow, I hope that cleared a few things up, and realize this is more me putting my thoughts down and less coming up with arguments against the limit. I'll do so later, but in order to understand the topic at hand, we need to understand less what positions we hold, and more why we hold them. I'll admit the limit is something I'm more emotionally against then logically against. I know why it's there, I understand we voted it in (even though I voted against it, I realize this), and I know that it most likely will not be going anywhere. Especially with the topic being jackknifed by raw emotion and arrogance. I hope we can have a nice adult conversation with this, as this is a VERY serious issue, and not everyone will be happy with the decision we eventually make. Especially since we have the limit, and people will want it back now that they got a taste of it. Good night. And may Notch have mercy on our souls
I'll be frank, I despise the limit. For a multitude of reasons. I'll list three.
1. The limit DOES in fact limit what we can or cannot do. most of which it does so indirectly. We all know how server mechanics work, particularly with a pvp server such as this one. People who make houses on the surface and trust people too openly tend to get weeded out. especially if the limit is here. So let's say you're a new person. you go roaming around spawn, see a few crater houses, and you decide to group up with someone. because the limit is at 5k, you reach the base in a 3 day trip, and are greeted by a small room in the bowels of the Cubeworld. You prefer to make surface forts, something on par with a castle, and you know that even though making a surface structure is probably not the best idea, you know that if it's a good distance away, you'll be fine for a few weeks. maybe even a month, if you are secretive. Sadly, the limit prevents you from going a good distance away, and the limit would actually make it EASIER to find said castle. let me explain.
Imagine you're on a scouting mission, heading due west until you're close to the limit. now if we looked at a cardinal direction, you would have 5 directions to go. north, northeast, east, southeast, and south. you can't go the other three due to the limit. in other words, any bases near you have a better chance to be found because of this. if we didn't have a limit, we would have 8 directions, and we would have no enclosed area where people have to be. people would be harder to find because we wouldn't have much a clue onto where they are. In other words, the limit (and I understand it was designed to do this) actually encloses us two main ways. we can't go 5k from spawn, and we have a better chance of being discover because we're in an enclosed area. I know some people may like this, and I understand why they would, but isn't the thrill of pvp finding someone when you DIDN'T expect to find anyone? I'm not much a pvp person, but nothing makes me more happy then finding an old base. hell, it may be occupied!
2. The limit has changed pvp, but not in the best of ways. The thing is, I've noticed when I stayed here a month ago that pvp, at least to me, seemed to increase in size, yet lower in quality. Let me explain, and before anyone argues, this is pvp in the general form. I'm sure there are exceptions. I've noticed most pvp comes from someone in diamond/iron armor roaming around spawn looking for scraps getting attacked by spawn rats. Spawn rats are sadly not the type to go out and actually make a good fight. They don't even drop anything. And they just punch you and call you a faggot spawnkiller. I understand that this isn't the total of fights. I'll be generous and say this is roughly 75% of them. the other 25% can be someone actually finding someone well off (like youngs pointed out in his story), an event (which I'd say is exempt from saying "pvp has increased because of limit", as we don't need a limit in order to do this), and a set fight (which is sort of on the fence of "pvp increased because of limit", as more people are at spawn to do this, but those who do it would probably do it without a limit). Obviously the majority of the pvp isn't really sport, and even without the limit, I don't think the spawn rats would go away. That said, I'm sure the limit is exacerbating the issue.
3. The limit isn't on par with the "vanilla doctrine". Ok, stop. Right now. I know what you're going to say. "The server isn't vanilla, it's psuedo-vanilla." I know, I get it, the server is having an identity crisis. And the limit was really the mask for the server to wear. Realize this is less a "con" of the limit and more a personal opinion I have. Let me make this clear, this isn't my server, this isn't your server, this is yukar's server. in other words, whatever server he wants it to be, it will be. So he decided majority rule (read as slight majority rule). As I said before, the limit brought up a topic that we didn't want to bring up because it would literally tear the server apart. Let me explain. Again.
When I came to simplicity, it was what I would classify as a survival-vanilla-anarchy server. Survival meant we faced mobs at night, and had to get our own shit. Vanilla meant we would refrain from using mods that interfered with gameplay, and try to stick with what the game started out with. Anarchy meant that killing, stealing, and being an utter asshole was allowed, and admins were only used for police against hackers and other ne'er'do-wells. I love these kinds of server, mainly for their unpredictability. I love looking at the cultures people make with clans and town. I love the politics and the voracity of wars between groups. I love the ever present danger from the most unpredictable thing imaginable, MAN. I don't use it as my "personal singleplayer". (Although, I will admit, I do like putting time in my creations. That said, I prefer to be a more "noble" force. I found empires, I don't destroy them) I don't choose to use this as my creative map. I don't choose to stay here because I love reading what the trolls say (though they make it SO tempting). I DO (or, rather, did) play here because I felt that this server did something NO PLUG-IN could do, which was seem ALIVE. And to me, the limit was entirely AGAINST that. I know, if a server is at the brink of death (which I honestly didn't think it was, but apparently "I don't pvp, so I wouldn't understand"), we should tighten our belts, swallow our pride, and do things that we wouldn't normally do to get more people. But to me, the limit was too much. It was beyond too much. It changed the server into something unrecognizable. Actually, it WAS recognizable, but I saw it somewhere else.
Let me Explain (that seems to be my catch phrase...), I played on ANOTHER survival-vanilla-anarchy server prior to this one, and it did something similar. Certain pvp-centric players told the admin that the server was starting to become boring and dull, so we did something to add pvp. We added factions. I stayed, despite my hatred toward the mod, as I had many friends there. We had a vote (two weeks after the mod was already installed) and we won, or rather, didnt. The vote was clear, 24 against, 16 for. However, we had many false votes. One of the pro-factions players talked to the admin, who decided to keep the mod. I later found out he bribed him. And he did so plenty more times. A few bedrock bases. a few admin commands such as teleporting to someone. ADMINSHIP. I know this doesn't involve this server, but I want to make it clear that this topic scratches at old wounds for me. I loved this server. And I still wish to love it. I don't want it to go the same route as that server. I know it won't, or at least not entirely, as there are a few variables that are different. We have a good admin, unlike the one who listened to money rather then wisdom. We have a slightly better community (I'll be honest, reading this forum makes me remember the last thread for this. This is a disgrace, everyone who isn't already acting like adults, please do.). And we didn't add factions, but rather the next worst thing.
Anyhow, I hope that cleared a few things up, and realize this is more me putting my thoughts down and less coming up with arguments against the limit. I'll do so later, but in order to understand the topic at hand, we need to understand less what positions we hold, and more why we hold them. I'll admit the limit is something I'm more emotionally against then logically against. I know why it's there, I understand we voted it in (even though I voted against it, I realize this), and I know that it most likely will not be going anywhere. Especially with the topic being jackknifed by raw emotion and arrogance. I hope we can have a nice adult conversation with this, as this is a VERY serious issue, and not everyone will be happy with the decision we eventually make. Especially since we have the limit, and people will want it back now that they got a taste of it. Good night. And may Notch have mercy on our souls
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- Moron
- Posts: 1557
- Joined: Mon Jan 02, 2012 7:15 am
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Re: World Boundary
And what if we have simplicity, with a limit, and the server we all play on right now, the updated one with no plugins that I'm aware of, without. People will play wherever they so choose, but keep the server that will be wiped. Keep the map. See where people flock to.
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- hated the previously assigned rank
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Re: World Boundary
Right, forgot about asking that. Yeah, this is the only compromise I can think of where both parties are happy. The question is whether we make a new server without a limit, or remove the limit and make a new server with a limit. I'd be willing to start anew. But right now I have no idea if this will even gain traction. But I'm all for this.
- RevStoningpot
- Moron
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Re: World Boundary
if we wanted to use 2 servers to see which one is more popular we'd have to copy the old map not use a new one. or else the new map may be what causes a difference.
Youngs your lies are concerning this idea that any one playing outside 5K only does so to be alone. I had a large team outside TLRedemption had a large team outside and we, by complete chance, colided with each other. I would love to have another team but your limit has blocked people from playing out here. So as far as i can tell; since the limit went up i have had absolutely zero player contact. Except the ocasional admin visit.
And yes i am out far for safety. Unlike most of you pvp drones i give myself a goal and see if i can do it before getting griefed. My simpson house was found 9K, my island town was greifed 12K, My pyramid base was griefed 20K, my grinder was griefed 80K, So far my ship is good. I have not yet completed a project before getting griefed. safety is not certain beyond 5K or any where
Youngs your lies are concerning this idea that any one playing outside 5K only does so to be alone. I had a large team outside TLRedemption had a large team outside and we, by complete chance, colided with each other. I would love to have another team but your limit has blocked people from playing out here. So as far as i can tell; since the limit went up i have had absolutely zero player contact. Except the ocasional admin visit.
And yes i am out far for safety. Unlike most of you pvp drones i give myself a goal and see if i can do it before getting griefed. My simpson house was found 9K, my island town was greifed 12K, My pyramid base was griefed 20K, my grinder was griefed 80K, So far my ship is good. I have not yet completed a project before getting griefed. safety is not certain beyond 5K or any where
Re: World Boundary
worldruler i almost skipped ur post for being to long but i did read it and im glad i did. ur post describe very well what i feel and fear. thanks
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- Moron
- Posts: 1557
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Re: World Boundary
As it stands now, Rev, you could build a huge diamond palace at x or y = 5100 and have it be perfectly safe.