map limit

Post various suggestions here, if support is shown for your suggestion a vote will be started
Locked

Add a 5k world boundary?

Poll ended at Fri Nov 11, 2011 7:01 pm

Yes
24
46%
No
28
54%
 
Total votes: 52

pianiseemo
OP
Posts: 118
Joined: Fri Oct 28, 2011 3:24 am

Re: map limit

Post by pianiseemo »

Cain27 wrote:Most permanent bases are about 5k out, I know so myself, as I, Tyman, Onlyhimself, and a few others would be quite annoyed if our bases (which are just a few hundred blocks off the predetermined border), we would suddenly have no access to them. And I understand your valid point of the amount of PVP being increased, but consider this; If you trap a whole pack of vicious dogs in a box with rations, they're eventually going to kill eachother, their rations, in this analogy being trees, ores, and space, will all be depleted in a short while.
I don't think you realize how huge 5k is. Many servers our size have 2k map boundaries and there's tons of trees and ores...

There will be about 1 billion blocks for everyone to mine... That's crazy huge.
worldruler086
hated the previously assigned rank
Posts: 835
Joined: Mon Nov 07, 2011 1:51 am
Location: Airtseuqe

Re: map limit

Post by worldruler086 »

pianiseemo wrote:
Cain27 wrote:Most permanent bases are about 5k out, I know so myself, as I, Tyman, Onlyhimself, and a few others would be quite annoyed if our bases (which are just a few hundred blocks off the predetermined border), we would suddenly have no access to them. And I understand your valid point of the amount of PVP being increased, but consider this; If you trap a whole pack of vicious dogs in a box with rations, they're eventually going to kill eachother, their rations, in this analogy being trees, ores, and space, will all be depleted in a short while.
I don't think you realize how huge 5k is. Many servers our size have 2k map boundaries and there's tons of trees and ores...

There will be about 1 billion blocks for everyone to mine... That's crazy huge.
that's not 1 billion blocks worth of ore. That said, we won't have supply issues until months, which we'd probably do resets for.
Xestia
OP
Posts: 292
Joined: Sat Sep 10, 2011 9:27 am

Re: map limit

Post by Xestia »

We won't have supply issues for years. It took 4 and a half months to eliminate all trees within a 1k border on the old server. That was just trees, there were still loads of ores in the ground even just 200 blocks from spawn. Then you have to remember that the area of the map increases exponentially, I honestly think this server would shut down before we reach the time when this map (assuming this map is never reset) runs out of materials.
worldruler086
hated the previously assigned rank
Posts: 835
Joined: Mon Nov 07, 2011 1:51 am
Location: Airtseuqe

Re: map limit

Post by worldruler086 »

Xestia wrote:We won't have supply issues for years. It took 4 and a half months to eliminate all trees within a 1k border on the old server. That was just trees, there were still loads of ores in the ground even just 200 blocks from spawn. Then you have to remember that the area of the map increases exponentially, I honestly think this server would shut down before we reach the time when this map (assuming this map is never reset) runs out of materials.
just did some math to see how much diamond is in a 10k area. (5k each direction) I ended up with about 1.2 million. So the argument "supplies are an issue" is null and void.
User avatar
RevStoningpot
Moron
Posts: 2477
Joined: Sat Aug 13, 2011 12:39 pm
Location: first star to the right and straight on till morning
Contact:

Re: map limit

Post by RevStoningpot »

Xestia wrote:I honestly think this server would shut down before we reach the time when this map runs out of materials.
And that's exactly what you're trying to do to it with your retarded map limit
Xestia
OP
Posts: 292
Joined: Sat Sep 10, 2011 9:27 am

Re: map limit

Post by Xestia »

Calling the suggestion retarded and stating that my real reason for supporting this is that I want the server to die, such an intelligent and accurate argument.
worldruler086
hated the previously assigned rank
Posts: 835
Joined: Mon Nov 07, 2011 1:51 am
Location: Airtseuqe

Re: map limit

Post by worldruler086 »

RevStoningpot wrote:
Xestia wrote:I honestly think this server would shut down before we reach the time when this map runs out of materials.
And that's exactly what you're trying to do to it with your retarded map limit
I did the math, Xestia is in the right when it comes to supplies. The big issue is actually access to said supplies, rather then the amount itself. If you had a well-trained group of hunters, half the map could be in distress.
ccrh
[rawr]
Posts: 38
Joined: Fri Oct 28, 2011 11:50 am

Re: map limit

Post by ccrh »

So, as it seems, we cant get a solid decision. I have a proposal that i feel may have already been suggested but ignored. What if we were to worldedit a bedrock wall at 5k in each direction to form a square, not a circle, from 0 to 128. This way, nobody has to move, anybody who joins new has to stay in the 5k region, whoever wants to live out of the 5k region will have a few days to get out there and set a bed if they want, and if they die without a bed out there then they must stay in the 5k region. i suggested this ingame during a conversation about the worldborder proposal and they seemed to love it. Also, this way we need no new plugins. but we will need to do this on a day wherein there is no one on or very few people ready for major lag.
worldruler086
hated the previously assigned rank
Posts: 835
Joined: Mon Nov 07, 2011 1:51 am
Location: Airtseuqe

Re: map limit

Post by worldruler086 »

ccrh wrote:So, as it seems, we cant get a solid decision. I have a proposal that i feel may have already been suggested but ignored. What if we were to worldedit a bedrock wall at 5k in each direction to form a square, not a circle, from 0 to 128. This way, nobody has to move, anybody who joins new has to stay in the 5k region, whoever wants to live out of the 5k region will have a few days to get out there and set a bed if they want, and if they die without a bed out there then they must stay in the 5k region. i suggested this ingame during a conversation about the worldborder proposal and they seemed to love it. Also, this way we need no new plugins. but we will need to do this on a day wherein there is no one on or very few people ready for major lag.
That's intriguing, but I don't think that'd be possible without some solutions. What if someone wants to leave the 5k limit? Would there be set "gates" to allow people to go from one side to the other? Other then that, it seems like an interesting idea, and possibly a mediated solution that both sides can agree with.
ccrh
[rawr]
Posts: 38
Joined: Fri Oct 28, 2011 11:50 am

Re: map limit

Post by ccrh »

no i mean its unable to be passed except by dieing
Locked