pianiseemo wrote:Heh world, thanks for bringing the classic "guys calm down" to this thread. =P
Anyways, I think my arguments still stand since you've admitted you were wrong on argument #2. I'll just summarize my points until I get your real arguments against the limit.
1. The limit has increased PvP drastically.
2. Having no limit in fact "limits" the PvP players, since they can't find any fights.
3. Vanilla or non vanilla is semantics, more important is whether people are having fun (think anti-hack and events, neither is vanilla)
Those arguments were mainly in response to your post, not my entire case for the limit (which you can read in other threads).
Alright, glad we can finally (hopefully) have a discussion about this. I won't counter the first point, as it's a statement, not an argument. The others are fair game. Realize that the following is my opinion.
Counter-2. I'll admit it. You're right. But I will say this, I personally believe that my side's "limit" is a bit more powerful then your side's. Although I can't say this completely as I don't know what your side's limit is like. So let me extrapolate your position, and you can tell me if I'm correct.
First of all, your limit is an entirely different breed to the current one we have. For starters, it's more a ethereal limit then the physical one we have now. And I could argue that the limit you're speaking of is actually something very hard to remove without gutting all of the vanilla out of the server. You still need to look for people, you still need to get supplies, get a base set up to hold your loot as well as supplies that you decide to get for yourself. I think it's safe to say the "limit" is the first one. And yes, I will say that the "limit" is worse when the limit we currently have is not here. So in other words, your limit is a gradient, where it isn't "there" and "no there" as it relies on the environment as well as a multitude of variables.
The Reason why I believe the limit for me is worse is that I no longer have the option to head out further to keep away from people. This isn't me going out to build extravagant towns and other single player stuff, this is a natural response. Fight or Flight. Run or bite. You stay and meet your adversary, I head away where he doesn't bother to look. Now it's MUCH harder for me to do that. I can hide in a hole all day, sure, but I prefer to go farther out as this allows me to be more flexible in how I react to the world. See what I'm getting at? That said, I'll agree that there is indeed a limit for you as well, but it's a question of who has it worse. After all, if the variables were right, you may have an easier time getting loot if we didn't have a limit then you do at this moment. This hasn't so much increased population as it did increase density. Now, yes, I'm sure the population went up, but my point is the biggest thing was the density increase.
Counter 3. This may take awhile, as this statement covers a few things. Let me first start off by saying that I should have been more clear on what I meant by vanilla. I think that anti-hacks have nothing to do with being "vanilla" and "not-vanilla". They don't affect player's play styles unless that play style is being a hacker. And we want people to play the vanilla minecraft. So this forces us to play it as the game was intended. (perhaps force is the wrong word, but I think you'll get my point) As for Events, I don't think they're vanilla, but I do know that they're voluntary. I don't have to use them, so they don't affect my playstyle. So I just had a "live-let-live" idea toward them. I may be pro-vanilla, but I'm not a crusader. if people like it, they can have it. I'll just have no part in it myself.
Which brings me to why I think the limit is a different story. I'm forced to stay within 5k from spawn. It is NOT voluntary. I can't "live and let live" because it won't let me do as I wish. But I've said this far too much. Let me get to what you said.
Yes, it is for what people find fun, but the thing is, when you have 50+ people fooling around on servers, eventually a few will get bored. should we change it for them? what if they decide to leave? Obviously we wouldn't for a few people, unless it was something simple, like adding events or something to appease them. Ofc, this isn't the kind of thing that should be so simplified. Servers die. It's a fact of life. And if they don't die, they change. Often times in ways that make people who are nostalgic of the olden times to openly despise the said change, particularly if they were having fun and did not want the change. Do you see what I'm getting at? It only got worse when the vote was so close, with a little over half saying they wanted a change (and more then that wanted a limit. I know others felt that 5k was too intense, but they did want a limit). So, way I see it, I can't argue that you're wrong and I'm right, but I can argue that you're right in saying that. However, I need to change it, as it's a bit simplistic. Some people like the same, others like different things. It's like a genre of games, some people like them, others like certain aspects not associated with an individual genre. But eventually people will get bored (some quicker then others) and will want a change. So I guess I agree, but only if you were to make that change.