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Re: Allowed mods

Posted: Tue Jan 31, 2012 12:59 pm
by Yukar9
Not allowed

Re: Allowed mods

Posted: Tue Jan 31, 2012 2:30 pm
by TLRedemption
Yukar9 wrote:Not allowed
May i ask why not? Is it because it displays players?

Re: Allowed mods

Posted: Tue Jan 31, 2012 5:12 pm
by Bloop the poop
Yeah, I saw a friend using it. CJB is definitly the kind of thing you don't want to be running on the server...

Re: Allowed mods

Posted: Tue Jan 31, 2012 10:08 pm
by Gnatogryz
TLRedemption wrote:May i ask why not? Is it because it displays players?
CJB's Mods infomation wrote:- X-Ray
- Caves
- Show Mobs (minimap)
- Show Players (minimap)
- Extended Reach
- Toggle Flying
- Toggle Speed
Pretty convenient mod pack :)

Re: Allowed mods

Posted: Tue Jan 31, 2012 10:12 pm
by Yukar9
Gnatogryz wrote:
TLRedemption wrote:May i ask why not? Is it because it displays players?
CJB's Mods infomation wrote:- X-Ray
- Caves
- Show Mobs (minimap)
- Show Players (minimap)
- Extended Reach
- Toggle Flying
- Toggle Speed
Pretty convenient mod pack :)

Re: Allowed mods

Posted: Tue Jan 31, 2012 10:20 pm
by TLRedemption
Yukar9 wrote:
Gnatogryz wrote:
TLRedemption wrote:May i ask why not? Is it because it displays players?
CJB's Mods infomation wrote:- X-Ray
- Caves
- Show Mobs (minimap)
- Show Players (minimap)
- Extended Reach
- Toggle Flying
- Toggle Speed
Pretty convenient mod pack :)
I was just in it for the minimap, but yeah ok.

Re: Allowed mods

Posted: Sun Feb 05, 2012 1:27 am
by YoungsMC
Toggle-Sneak? Mac users can already toggle sneak by setting the sneak button to Caps Lock, so I don't think this is much of an advantage.

Re: Allowed mods

Posted: Mon Feb 06, 2012 12:15 am
by Fluz43
Would the ship portion of the Zeppelin mod be allowed? Zeppelin mod is like flying stuff, but the ship one doesn't allow going into the air. It is boat only. There would be a certain speed limit on it such as like 2 for example, which would be maybe slower than a boat you'd make on a crafting table. The reason why I would rather this is because we could have moving pirate ships, moving bases (just thought of that) and it could very well increase PVP. Ask questions, if any

Re: Allowed mods

Posted: Mon Feb 06, 2012 12:19 am
by Bloop the poop
Well, this means everyone would have to install the mod theirselves. Sounds interesting but then we're losing the name of 'simplicity'. We've already lost about a quarter of our vanillaness.... ;(

Re: Allowed mods

Posted: Mon Feb 06, 2012 2:52 am
by LoneSoldier55
Too complicated to install on a client and run on a server, it would require the server to know what the crafted entity is, ect. It would have to be downloaded by all clients and installed on the server, and it's non-vanilla.