Arguments:wannabe troll, flaming us by entering arbitrary words in capslock
- we want new players ( do we? )
pro
- surviving as a new player has become quite hard
- long-established players were not confronted with that level of challenge
- a starter chest will become a feature in minecraft soon, so its still vanilla
- we can expect good players to join us
- stops people from asking for free items
- this is primary PvP not PvEnvironment
contra
- surviving as new player is still easy
- giving free stuff will not be vanilla
- no help for noobs
- player could fill their stocks by killing themselves and restarting
If these are the arguments...
Of course, we don't want real noobs to play here. But those won't take the challenge either, even we gave them a stack of melons. And they won't survive griefing if they lack any skills and leave soon. So where is the problem?
But it is not the plan to give them everything. The plan is to give new players a very small base of items to compensate the increasing challenge of the devastated area, players before them did not have to overcome. You can say surviving is still possible, but it is not easy, and it is driving people away who are looking for interaction with other players like PvP. If we want new skilled players to join permanently, giving them something they could use to survive and to keep them here will be good.
Some suggestions:
As we plan to rebuild spawn it could be a good idea not giving them a fixed amount of items, but build something there they could use to earn those items. The villagers are a good way to implement this. Or there could be some kind of spawner usable only once per spawning players.