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Re: Moving the spawn
Posted: Wed Jun 04, 2014 3:19 pm
by Elocphant
I do not approve of moving the spawn, nor random spawning. This is as people who play multiplayer minecraft are used to just spawning within a safepoint. Many of the complaints and reasons noobs leave the server are because the game gets hard... to fast. If random spawning were introduced, it would automatically dump them in a random point in the world where they would be forced to fend for themselves immediately. People playing don't like that. They're playing multiplayer for human interaction, not just to get dumped in a random place like in singleplayer. A spawnpoint allows noobs to team, to form alliances and human interaction, as well as form enemies and punch each other to death. These are the kind of actions that give a noob an incentive and play again and again, to build onto these alliances and enemies. Another thing that might be a problem (i will get alot of hate for saying this), is that... you guys might be giving the noobs to much... When i started this server i only teamed with noobs who also had nothing, and that's when i found a love for the extreme terrain generation and the difficulty of surviving without starving every five minutes. When you give a noob to much stuff, there's no build up, no time to enjoy the history of the server, they're just automatically now a pro and will begin relocating 30k out. Worse, when you give a noob to much stuff and they die... 90% of the time they'll just leave the server in a fit of rage. All you guys have to do is inform the noobs of /world, and they'll go there, gather supplies and then go back to the overworld, still a noob, and still roaming the spawn-centric area, exploring history.
Now i'm getting sidetracked. I shall address why we shouldn't move the spawn. 0,0 is not just a number. Its a universal spawn point that noobs, players and everyone who plays minecraft multiplayer knows. Plus, moving spawn just a little bit won't do much, there's griefing everywhere for a far while. Every 100 blocks you move the spawn, the more confused people will get in their search to meet up with others at the spawn area. Plus there's obsidian bridges that spread out, north, east, west, and south from spawn. Those are history that would be rendered USELESS, because you moved the spawn.
Re: Moving the spawn
Posted: Wed Jun 04, 2014 3:42 pm
by Mattias480
Ok, this isn't going to happen. So why fight over it. Are everyone against Deflow's idea too? Or are we so attached to that lag too?
(Btw most people complain about lag, who log in. So it's not something, that I or someone else has a shitty PC).
Re: Moving the spawn
Posted: Wed Jun 04, 2014 4:43 pm
by Xestia
I do not want the area around spawn reset. At all. Some of us have put a lot of hours into building stuff around spawn, and some of us are still building around spawn. If anything goes against the ideas of this server, it would be to use admin commands to delete player buildings.
I think moving it from 0,0 could be a possible solution. I think it's a neat thing to have spawn at 0,0 (amazingly few servers do that) but honestly would it really matter that much? It appears the only negative to moving spawn from 0,0 would be that it makes it slightly more difficult to remember the coords to, and that it changes something that's been a thing on this server since the beginning. It's not unvanilla or unsimplistic at all, in fact having it at 0,0 is the "unvanilla" thing. It's not unsimplistic, because almost no servers have it at 0,0.
With that said, I think having it in the pvp world would be much preferable. Rename the pvp world to the starter world, and have people spawn there. Starter world should be pretty easy for everybody to comprehend, compared to the frequent "is there no pvp in the regular world?" confusion. Also, with the pvp world being reset, it would always be decent.
Re: Moving the spawn
Posted: Wed Jun 04, 2014 7:35 pm
by Mattias480
I was thinking more of that random floating stuff in the sky. No harm for the buildings on ground.
Re: Moving the spawn
Posted: Wed Jun 04, 2014 8:53 pm
by A. Pippenger
Eloc, that's a good point against random spawning. If there are less noobs meeting up and forming teams, that's not good. I don't think I'd vote for it anymore if it came up.
You didn't give many actual reasons not to have it at 0,0 though. Basically, the main reason is just that it's always been there and people are scared of change. I just went and checked all the servers I put onto my multiplayer menu over the years, and ONE of them had a spawn point at 0,0. It's not "universal", it's just how it's been on this particular server for a long time.
Also, it's all well and good that you enjoy extreme terrain and stuff, and I think a lot of people here would agree with you. But there is a serious fucking selection bias going on. The only people who last long on this server, and love it enough to make a forum account, are the ones who do well in super hardcore anarchy. So you'll hear close to 100% of people expressing approval for an incredibly tough spawn, but we're in an echo chamber of people selected to agree with this. But I've met people on other servers and IRL who are competent minecraft players and perfectly fine people, who just happen to not enjoy super hardcore stuff like this. Of course we prefer players who love a chaotic server, but there just aren't enough of them to sustain a community.
Besides, keep in mind what I said about the low population itself being a reason for the low population. People quit because of three reasons: Bad terrain, lag, and lack of other players. Moving spawn would fix #1 and #2, and then the new people would fix #3 just by being there. I'm sure there are people who love anarchy and don't mind that the server is tough, but leave just cause of loneliness. A few new players, even if they aren't quite as tough as we want, would fix this.
If there are players who enjoy playing on hard mode vanilla survival on a server where griefing is 100% allowed, they are good enough to play here. Period. That already makes us harder than 99% of servers. A few months of getting decent players from a new spawn point isn't gonna kill us. But doing nothing will.
About the idea that's been coming up of spawning in /world, I have to say I really don't like that. Just totally un-anarchy, un-vanilla, and will be confusing to new people.
Also, people shouldn't forget Fo's idea of resetting spawn and copying the old spawn to some place far out to preserve it. In my opinion it is less vanilla because it involves more of mods actually making physical changes to the server, whereas Matt's idea keeps the server almost entirely the same, but just moves where people enter it. But I think it's the best other idea proposed, and is still better than doing nothing.
Re: Moving the spawn
Posted: Wed Jun 04, 2014 10:43 pm
by Cinnabars
I'm definitely in favor of relocating spawn. The most frustrating thing about being near spawn for me is lag. I understand the viewpoint that 0,0 is the center point and makes sense as the spawnpoint, but as it stands the best fix I have heard of is relocation.
I am strongly opposed to resetting spawn. It takes years to chip away at the terrain to get what we have on this server.
Re: Moving the spawn
Posted: Thu Jun 05, 2014 11:11 am
by LoneSoldier55
Nobody really leaves because of "Bad Terrain". If they want "Good Terrain" They can just walk a few thousand meters.
Re: Moving the spawn
Posted: Thu Jun 05, 2014 4:43 pm
by Xestia
A lot of people dislike joining in a destroyed area.
Re: Moving the spawn
Posted: Thu Jun 05, 2014 7:29 pm
by Ultra
I think what would be good is semi-random spawning. We could build small, protected spawn points a short distance (maybe 500 blocks) from 0,0 which would have signs directing people to spawn proper, if they wanted to go there and meet up with other players. This would put noobs outside the core of chaos while still giving them a taste of what to expect.
Re: Moving the spawn
Posted: Thu Jun 05, 2014 10:25 pm
by SilasOfBorg
Put a sign at spawn.
"BEWARE: WASTELAND AHEAD. If that frightens you, please type /iamnoob to get a random teleport within 5000 blocks. This only works at spawn, once per day per character. Have fun!"
Pros:
* no moving spawn
* get to keep the destroyed look
* noobs have the option of trying their luck in the wilderness, if they don't like navigating the wasteland.
Cons:
* probably many I have not thought of.
I'm wearing my flame retardant jock strap. Go ahead. You know you want to.