Tl;Dr- As someone who wants the limit to stay, I'd rather have no limit than this. This breaks the reason Simplicity was made in the first place. Yukar, and apparently a good amount of the regulars we have right now, wanted a server that wasn't riddled with complicated plugins that interfere with how we play minecraft. I want to escape this, even if it means no limit at all. Whether you like the limit or not, it should be in your best interest to avoid this. To those of you who want the limit removed, keep in mind that it most likely will be removed even if this doesn't pass. And if you like the limit, keep in mind that this suggestion won't boost PvP. If you're not against this, please read the entire post. <3 <3 <3
I'm assuming that this is a compromise. A number of people here want to remove the limit, and when trying to replace the PvP lost, thinking a PvP world will help.
After speaking with a few supporters of the multiworld, this appeared to be the idea that this threatening suggestion has been based upon.
I'd say that "Fallacy" would be a better word rather than "Idea."Gnatogryz wrote:It doesn't interrupt the vanilla play style, it's just like adding a continuous pvp event that doesn't require an admin to host it.
Right now, we have a place to PvP at: Spawn. It's a common meeting place, when people are looking for a fight they come to spawn. It's the same thing for the PvP world. The basics of the suggestion is that it's just an arena. Calling it "PvP world" or a "continuous pvp event" won't make it less similar.
There's only two differences between this is spawn. Both of them I loathe.
-You can teleport to it
-We have a new gluey, complicated, plugin that will include teleportation and a / command.
I have many thoughts on the first difference. The people I have chatted with about this, for the most part, thought this was the good side of the suggestion.
That's how the server used to be. Before 1.2, and before this thread was made.
This is no different from /home and /spawn, the suggestion just decorates and glamorizes it by making it look like a completely different world.
The first day I played on the server, I just tested out /spawn. That message came up, and I was thrilled. From what I know, Yukar wrote that. Has he flipflopped on this? The point of the server is to avoid things like teleportation. When we add teleportation we do two things that are not simple, nor vanilla.
If you break teleportation down further, you see that two things happen. If we add teleportation:
-We remove an aspect of the game
-We add a different aspect of the game
The aspect removed is the challenge of travel. The aspect added is the ability the changes to PvP now that teleportation is added (Have your buddies teleport to the PvP world if you start losing a fight). If we're adding, removing, and personalizing aspects and challenges of the game, we're taking fun out of the original minecraft. This server isn't vanilla, but it's supposed to be simple. Sure, now people out far might actually be able to get to spawn where they can PvP. But that's part of the aspect we're removing. When choosing a place to live, you have to consider these things. Do you want to live so far out that you can't PvP without a plugin letting you teleport, or are you going to PvP without relying on a plugin doing the work of travel for you? Teleportation just doesn't fit.
Multiworld=Teleportation=Stargates
Bloop the poop wrote:I think stargates are retarded..... there's a reason our server is called simplicity. From my knowledge of this server, yukar wanted a simple anarchy server when he created it, no? We already have enough plugins as is.
The next difference between this and spawn is that we have a new gluey, complicated, plugin that will include teleportation and a / command.
Going back to the entire point of simplicity, we shouldn't go around adding plugins like this. Willy nilly with only a 7 day vote? That's not a good idea.
This server isn't vanilla. And more importantly is whether we have fun or not. But let me explain.
'I played on ANOTHER survival-vanilla-anarchy server prior to this one, and it did something similar.' A certain server owner suggested a plugin called factions. And the community, most of them unaware of what was about to be added, let it happen. Even though the vanilla wasn't what the server was supposed to be, it was still the reason so many of us played on it. And then server died.
If it's not fun and it's not vanilla then it shouldn't be added. The amount of PvP we have on the hypothetical world won't be different from spawn.
I really just don't get it Gnatogryz. Are you looking into the long-term effects of this? Consider this for what it really is- a new spawn and teleportation to that spawn. How can we expect PvP from this?Gnatogryz wrote:When should we expect the pvp dimension to be introduced? I'm really looking forward to it :)
I urge you all to rethink this. A lot of us are voting in favor of this just out of the desperation for the limit being removed. This isn't a compromise. It's removing the limit, but also making the server worse for everyone- not just PvP'ers or people outside the limit. Very few of the people voting for it actually take interest to the ability to teleport to spawn. Like I said, I'd rather have no limit than this. And when ideas like this are close to being successful, no limit at all becomes a good compromise.
Once again, take the time to reconsider your vote. A vote for "no" isn't a vote supporting the limit. It's a vote against crazy plugins that ruin the purpose of the server.
vote "no" pls pls pls <3