Fixing pvp: The case against enchantments

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[OFFICIAL] Ban all enchantments from the pvp world?

Poll ended at Thu Oct 10, 2013 4:52 pm

Yes
11
58%
No
8
42%
Neutral
0
No votes
 
Total votes: 19

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SilasOfBorg
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Re: Fixing pvp: The case against enchantments

Post by SilasOfBorg »

LoneSoldier55 wrote:Re-read. It says enchanted armor, not all enchanted items.
Sure. I was suggesting several mechanisms that would allow trade, but not utilization. What is allowed or not, I've not been paying as much attention to.
dpy
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Re: Fixing pvp: The case against enchantments

Post by dpy »

Wish I had seen this thread earlier - I'm strongly against it. The only reason I enchant armor and swords is to either fight with, or trade with, in the pvp world.
mitte90
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Re: Fixing pvp: The case against enchantments

Post by mitte90 »

so sword with sharpness v is ok?
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deflowvesper
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Re: Fixing pvp: The case against enchantments

Post by deflowvesper »

mitte90 wrote:so sword with sharpness v is ok?
Most of the discussion were posts concerning mainly about enchanted armor....so i suppose? >:)
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deflowvesper
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Re: Fixing pvp: The case against enchantments

Post by deflowvesper »

miniwimi wrote:
mitte90 wrote:so sword with sharpness v is ok?
I dont want any enchantments at all except enchantments on tools, 'cause that doesn't really interfear with the pvp.
You can enchant axes with sword enchants
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Re: Fixing pvp: The case against enchantments

Post by mitte90 »

if u planing on doing this please have a good plan on how to do this and inforce it. will it be banneble to trick in enshanted stuff in pvp?
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LoneSoldier55
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Re: Fixing pvp: The case against enchantments

Post by LoneSoldier55 »

Risk of removal of enchanted gear. Repeat offenses would be exploiting a known bug and should be dealt with not permanently, but with a timed ban.
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el_andres96
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Re: Fixing pvp: The case against enchantments

Post by el_andres96 »

I think if we're going to implement this we should do it all or nothing. If you ban 1 potion ban all if not don't ban any. Same for the swords/tool/armor, if you ban 1, ban all or don't ban any.
kickem
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Re: Fixing pvp: The case against enchantments

Post by kickem »

Instead of taking or unenchanting items, maybe when you use /world a message tells you that you have items you cannot take?

But I also think this is adding a few too many rules... If you are annoyed by ppl in invis and diamond armour then make your own and get them back
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LoneSoldier55
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Re: Fixing pvp: The case against enchantments

Post by LoneSoldier55 »

kickem wrote:Instead of taking or unenchanting items, maybe when you use /world a message tells you that you have items you cannot take?
But I also think this is adding a few too many rules... If you are annoyed by ppl in invis and diamond armour then make your own and get them back

This is not the issue at hand. If Operators catch people moving enchanted gear into the /world via any hole in the game, they risk getting the gear removed and destroyed on their person. We have already compromised that a message would be displayed if your inventory detects any enchanted gear.

The other problem with this is that Protection Armor, Sharpness V swords, and Power V bows are usually only obtained by, not through the hard work of slaying mobs, but the repetitive task of lagging out the server and hitting mobs in the feet.

Read all arguments before you post please, 3/4 of this is redundant.
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