Fixing pvp: The case against enchantments
Re: Fixing pvp: The case against enchantments
Not until the map has been reset.
Re: Fixing pvp: The case against enchantments
If I have 2 brand-new Bane of Arthropods diamond swords, then I have to burn 2 diamonds in order to use either of them in a fight in the pvp world. I don't really understand the opposition to this. All that my suggestion does is remove further limitations from the pvp world. Just in the last day or so, I've heard about 2 separate people selling Fire Protection IV chestplates for 8 diamonds.LoneSoldier55 wrote:
You can remove enchantments on something by combining in a crafting table with another object of the same type. You can use that arthropods sword to repair another diamond sword.
I'm sure Yukar is already in the process of writing the plugin to implement the original plan, so this is probably too little too late.
Re: Fixing pvp: The case against enchantments
I appreciate the suggestion Cinnabars, but from a technical standpoint doing it my way is a bit easier. And as you said, I'm already done coding it.