1.7 and structures

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KennyKatsu
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1.7 and structures

Post by KennyKatsu »

Bukkit wrote: Minecraft 1.7 introduces changes to the world generation code that could very likely result in structures (like strongholds and nether fortresses) generated in 1.6 no longer being recognised as valid. As this would mean that special behaviour for structures would stop working as expected (like wither skeletons spawning in nether fortresses, for example), we felt that it was important to give our Server Admins a heads up.

Minecraft 1.6.4 introduces a new structure saving feature that should ensure that structures generated before 1.7 continue to be recognised as valid structures after updating. If you don't want to lose your structures from 1.6, you need to update to 1.6.4 first and make sure the structures are saved.
So I was wondering have we saved the structures? I'd rather not have my nether fortresses and witch hut useless.
Yukar9
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Re: 1.7 and structures

Post by Yukar9 »

Yes. I plan on using bukkit's structure saving tool before the udate.
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KennyKatsu
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Re: 1.7 and structures

Post by KennyKatsu »

That's what I was the answer I was hoping.
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